The existing cursor inversion logic was causing more problems than it
solved, without solving the problem of invisible cursor when inverting a
cell with matching foreground and background colors.
This patch reworks this logic and only inverts the cursor when the
foreground and background colors of the cursor are similar and the
cursor colors aren't set to fixed RGB values.
Fixes#4564.
Fixes#5550.
To make it possible to detect the replacement of the configuration file
when it is a symlink, the symlinks path has to be observed in addition
to the canonicalized path. That way changes to either file will trigger
a live config reload.
Multiple layers of symlinks would still not get detected when any
symlink other than the configuration file itself is replaced, but this
patch should cover most realistic usage scenarios.
In some cases it could be desired to apply 'background_opacity'
to all background colors instead of just 'colors.primary.background',
thus adding an 'colors.opaque_background_colors' option to control that.
Fixes#741.
This resolves an issue with the vi mode cursor where it would not keep
track of the content while scrolled up in history but instead slowly
leave the viewport due to its absolute positioning.
While an alternative solution would have been to always keep the vi mode
cursor in the same spot on the viewport, keeping track of the content is
not only more easy to implement but it also makes for a nicer connection
between the vi mode cursor and the content below it.
Fixes#5339.
This bug comes from 530de00049. The vi
cursor movement changes text selection range when it is on vi mode. On
the other hand the cursor movement doesn't change the range when it
isn't on vi mode. So preserve text selection range by toggling vi mode
early.
This fixes the regression that vi cursor doesn't move to appropriate
position to emulate vi/vim after invokes `ScrollPage*`.
To emulate vi/vim the cursor should move up/down some lines if the
viewport on topmost scrollback buffer or on bottommost one when invokes
`ScrollPage*` action. Otherwise the cursor should look like no movement
relatively on viewport.
Our resize clamping logic for the vi mode cursor did not correctly clamp
to the viewport after the indexing change. Now it is enforced that the
vi mode cursor cannot leave the visible area after a font or viewport
size change.
Before this patch, Alacritty's PTY reader would always try to read the
PTY into a buffer and then wait for the acquisition of the terminal lock
to process this data. Since locking for the terminal could take some
time, the PTY could fill up with the thread idling while doing so.
As a solution, this patch keeps reading to a buffer while the terminal
is locked in the renderer and starts processing all buffered data as
soon as the lock is released.
This has halfed the runtime of a simple `cat` benchmark from ~9 to ~4
seconds when the font size is set to `1`. Running this patch with
"normal" grid densities does not appear to make any significant
performance differences in either direction.
One possible memory optimization for the future would be to use this
buffer for synchronized updates, but since this currently uses a dynamic
buffer and would be a bit more cluttered, it has not been implemented in
this patch.
There's a few places in Alacritty where it was assumed that after a
WIDE_CHAR cell, there'd always be a WIDE_CHAR_SPACER. However since
resizes in the alternate screen buffer do not reflow any content, it's
possible to have a WIDE_CHAR without any WIDE_CHAR_SPACER right behind
it.
This patch changes these instances to be more defensive about accepting
potentially unreasonable input data caused by alt screen resizes.
Fixes#5185.
Fixes#5170.
This PR combines a couple of optimizations to drastically reduce the
time it takes to gather everything necessary for rendering Alacritty's
terminal grid.
To help with the iteration over the grid, the `DisplayIter` which made
heavy use of dynamic dispatch has been replaced with a simple addition
to the `GridIterator` which also had the benefit of making the code a
little easier to understand.
The hints/search check for each cell was always performing an array
lookup before figuring out that the cell is not part of a hint or
search. Since the general case is that the cell is neither part of hints
or search, they've been wrapped in an `Option` to make verifying their
activity a simple `is_some()` check.
For some reason the compiler was also struggling with the `cursor`
method of the `RenderableContent`. Since the iterator is explicitly
drained, the performance took a hit of multiple milliseconds for a
single branch. Our implementation does never reach the case where
draining the iterator would be necessary, so this sanity check has just
been replaced with a `debug_assert`.
Overall this has managed to reduce the time it takes to collect all
renderable content from ~7-8ms in my large grid test to just ~3-4ms.
This fixes a regression introduced in 0.7.0 where the block cursor would
not expand across both cells anymore when on top of a wide char spacer
cell.
The logic to always move the cursor on the wide char instead of the
spacer has been moved to the alacritty_terminal crate, making sure it is
always performed before any processing in the UI.
This adds support for hints, which allow opening parts of the visual
buffer with external programs if they match a certain regex.
This is done using a visual overlay triggered on a specified key
binding, which then instructs the user which keys they need to press to
pass the text to the application.
In the future it should be possible to supply some built-in actions for
Copy/Pasting the action and using this to launch text when clicking on
it with the mouse. But the current implementation should already be
useful as-is.
Fixes#2792.
Fixes#2536.
Since not all suggested clippy lints by stable clippy are supported on
the MSRV of Alacritty, this commit moves the clippy checks to the MSRV.
Unfortunately this will mean that our lints might be significantly
behind, however it ensures our CI never blocks any code that should be
valid.
Developers themselves of course can still run the latest clippy to
follow the up to date recommendations.
Commit 530de00 refactored large chunk of Alacritty's internal handling
of renderable cells, cursors, and such. This patch fixes a regression
where a hollow block cursor was drawn for unfocused windows even if the
terminal cursor was hidden.
This resolves an issue which caused the vi cursor position to be
incorrect when leaving the search with the vi cursor at the far bottom.
Previously this could lead to the vi cursor disappearing completely,
when starting a vi mode search that has a match on the last line while
the original vi mode cursor was right above it.
Fixes#4833.
This implements support for temporarily freezing the terminal grid to
prevent rendering of incomplete frames.
This can be triggered using the escapes `DCS = 1 s` (start) and
`DCS = 2 s` (end).
The synchronization is implemented by forwarding all received PTY bytes
to a 2 MiB buffer. This should allow updating the entire grid even if it
is fairly dense. Unfortunately this also means that another branch is
necessary in Alacritty's parser which does have a slight performance
impact.
In a previous version the freezing was implemented by caching the
renderable grid state whenever a synchronized update is started. While
this strategy makes it possible to implement this without any
performance impact without synchronized updates, a significant
performance overhead is introduced whenever a synchronized update is
started. Since this can happen thousands of times per frame, it is not a
feasible solution.
While it would be possible to render at most one synchronized update per
frame, it is possible that another synchronized update comes in at any
time and stays active for an extended period. As a result the state
visible before the long synchronization would be the first received
update per frame, not the last, which could lead to the user missing
important information during the long freezing interval.
Fixes#598.
This resolves an issue where the last match would be selected after
leaving non-vi search, even if further changes to the search regex did
not result in any matches.
Fixes#4831.
Since there have a bunch of problems caused by an excessive DPI reported
by XRandr, this limits the maximum DPR on X11 to 10.
These issues would commonly cause problems like long startup times or
crashes, which are hard to troubleshoot for the user. While a limit of
10 might not eliminate all of these issues, it should still make it
possible for Alacritty to start to make troubleshooting simpler.
Fixes#3214.
On Wayland, regardless of the underlying scale factor for an output, The
scale factor is 1.0 until we receive the first DPRChanged event. To
correctly calculate the window sizes, we must use a DPR of 1.0 as well.
Ideally we would know what the DPR of the window we're being opened in
is going to be, and avoid the estimation guessing game, but that doesn't
seem possible with the current interfaces provided by the window
systems.
This refactors a large chunk of the alacritty_terminal API to expose all
data necessary for rendering uniformly through the `renderable_content`
call. This also no longer transforms the cells for rendering by a GUI
but instead just reports the content from a terminal emulation
perspective. The transformation into renderable cells is now done inside
the alacritty crate.
Since the terminal itself only ever needs to know about modified color
RGB values, the configuration for colors was moved to the alacritty UI
code.