wine/dlls/d3d11/shader.c
Paul Gofman fa990afbbc d3d11: Use stricmp() instead of _strnicmp(..., -1).
Fixes Epic Games Launcher crash with native ucrtbase.dll.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00

1868 lines
60 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "d3d11_private.h"
#include "winternl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
/* ID3D11VertexShader methods */
static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface,
REFIID riid, void **object)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11VertexShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11VertexShader_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
IUnknown_AddRef(&shader->ID3D10VertexShader_iface);
*object = &shader->ID3D10VertexShader_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1)
{
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface,
ID3D11Device **device)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl =
{
/* IUnknown methods */
d3d11_vertex_shader_QueryInterface,
d3d11_vertex_shader_AddRef,
d3d11_vertex_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_vertex_shader_GetDevice,
d3d11_vertex_shader_GetPrivateData,
d3d11_vertex_shader_SetPrivateData,
d3d11_vertex_shader_SetPrivateDataInterface,
};
/* ID3D10VertexShader methods */
static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
REFIID riid, void **object)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
{
/* IUnknown methods */
d3d10_vertex_shader_QueryInterface,
d3d10_vertex_shader_AddRef,
d3d10_vertex_shader_Release,
/* ID3D10DeviceChild methods */
d3d10_vertex_shader_GetDevice,
d3d10_vertex_shader_GetPrivateData,
d3d10_vertex_shader_SetPrivateData,
d3d10_vertex_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent)
{
struct d3d_vertex_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
heap_free(parent);
}
static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
{
d3d_vertex_shader_wined3d_object_destroyed,
};
static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl;
shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
desc.byte_code = byte_code;
desc.byte_code_size = byte_code_length;
if (FAILED(hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
&d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d_vertex_shader **shader)
{
struct d3d_vertex_shader *object;
HRESULT hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created vertex shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl);
return impl_from_ID3D11VertexShader(iface);
}
struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
return impl_from_ID3D10VertexShader(iface);
}
/* ID3D11HullShader methods */
static inline struct d3d11_hull_shader *impl_from_ID3D11HullShader(ID3D11HullShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_hull_shader, ID3D11HullShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_QueryInterface(ID3D11HullShader *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11HullShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11HullShader_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1)
{
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *iface,
ID3D11Device **device)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_GetPrivateData(ID3D11HullShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateData(ID3D11HullShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl =
{
/* IUnknown methods */
d3d11_hull_shader_QueryInterface,
d3d11_hull_shader_AddRef,
d3d11_hull_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_hull_shader_GetDevice,
d3d11_hull_shader_GetPrivateData,
d3d11_hull_shader_SetPrivateData,
d3d11_hull_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent)
{
struct d3d11_hull_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
heap_free(parent);
}
static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
{
d3d11_hull_shader_wined3d_object_destroyed,
};
static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
desc.byte_code = byte_code;
desc.byte_code_size = byte_code_length;
if (FAILED(hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
&d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d11_hull_shader **shader)
{
struct d3d11_hull_shader *object;
HRESULT hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length)))
{
heap_free(object);
return hr;
}
TRACE("Created hull shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_hull_shader_vtbl);
return impl_from_ID3D11HullShader(iface);
}
/* ID3D11DomainShader methods */
static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11DomainShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11DomainShader_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1)
{
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface,
ID3D11Device **device)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl =
{
/* IUnknown methods */
d3d11_domain_shader_QueryInterface,
d3d11_domain_shader_AddRef,
d3d11_domain_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_domain_shader_GetDevice,
d3d11_domain_shader_GetPrivateData,
d3d11_domain_shader_SetPrivateData,
d3d11_domain_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent)
{
struct d3d11_domain_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
heap_free(parent);
}
static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
{
d3d11_domain_shader_wined3d_object_destroyed,
};
static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
desc.byte_code = byte_code;
desc.byte_code_size = byte_code_length;
if (FAILED(hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
&d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d domain shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d11_domain_shader **shader)
{
struct d3d11_domain_shader *object;
HRESULT hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length)))
{
heap_free(object);
return hr;
}
TRACE("Created domain shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_domain_shader_vtbl);
return impl_from_ID3D11DomainShader(iface);
}
/* ID3D11GeometryShader methods */
static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface,
REFIID riid, void **object)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11GeometryShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11GeometryShader_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface);
*object = &shader->ID3D10GeometryShader_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1)
{
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface,
ID3D11Device **device)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl =
{
/* IUnknown methods */
d3d11_geometry_shader_QueryInterface,
d3d11_geometry_shader_AddRef,
d3d11_geometry_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_geometry_shader_GetDevice,
d3d11_geometry_shader_GetPrivateData,
d3d11_geometry_shader_SetPrivateData,
d3d11_geometry_shader_SetPrivateDataInterface,
};
/* ID3D10GeometryShader methods */
static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
REFIID riid, void **object)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
{
/* IUnknown methods */
d3d10_geometry_shader_QueryInterface,
d3d10_geometry_shader_AddRef,
d3d10_geometry_shader_Release,
/* ID3D10DeviceChild methods */
d3d10_geometry_shader_GetDevice,
d3d10_geometry_shader_GetPrivateData,
d3d10_geometry_shader_SetPrivateData,
d3d10_geometry_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent)
{
struct d3d_geometry_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
heap_free(parent);
}
static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
{
d3d_geometry_shader_wined3d_object_destroyed,
};
static HRESULT validate_stream_output_entries(const D3D11_SO_DECLARATION_ENTRY *entries, unsigned int entry_count,
const unsigned int *buffer_strides, unsigned int buffer_stride_count, D3D_FEATURE_LEVEL feature_level)
{
unsigned int i, j;
for (i = 0; i < entry_count; ++i)
{
const D3D11_SO_DECLARATION_ENTRY *e = &entries[i];
TRACE("Stream: %u, semantic: %s, semantic idx: %u, start component: %u, "
"component count %u, output slot %u.\n",
e->Stream, debugstr_a(e->SemanticName), e->SemanticIndex,
e->StartComponent, e->ComponentCount, e->OutputSlot);
if (e->Stream >= D3D11_SO_STREAM_COUNT)
{
WARN("Invalid stream %u.\n", e->Stream);
return E_INVALIDARG;
}
if (e->Stream && feature_level < D3D_FEATURE_LEVEL_11_0)
{
WARN("Invalid stream %u for feature level %#x.\n", e->Stream, feature_level);
return E_INVALIDARG;
}
if (e->Stream)
{
FIXME("Streams not implemented yet.\n");
return E_INVALIDARG;
}
if (e->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT)
{
WARN("Invalid output slot %u.\n", e->OutputSlot);
return E_INVALIDARG;
}
if (!e->SemanticName)
{
if (e->SemanticIndex)
{
WARN("Invalid semantic idx %u for stream output gap.\n", e->SemanticIndex);
return E_INVALIDARG;
}
if (e->StartComponent || !e->ComponentCount)
{
WARN("Invalid stream output gap %u-%u.\n", e->StartComponent, e->ComponentCount);
return E_INVALIDARG;
}
}
else
{
if (e->StartComponent > 3 || e->ComponentCount > 4 || !e->ComponentCount
|| e->StartComponent + e->ComponentCount > 4)
{
WARN("Invalid component range %u-%u.\n", e->StartComponent, e->ComponentCount);
return E_INVALIDARG;
}
}
}
for (i = 0; i < entry_count; ++i)
{
const D3D11_SO_DECLARATION_ENTRY *e1 = &entries[i];
if (!e1->SemanticName) /* gap */
continue;
for (j = i + 1; j < entry_count; ++j)
{
const D3D11_SO_DECLARATION_ENTRY *e2 = &entries[j];
if (!e2->SemanticName) /* gap */
continue;
if (e1->Stream == e2->Stream
&& !stricmp(e1->SemanticName, e2->SemanticName)
&& e1->SemanticIndex == e2->SemanticIndex
&& e1->StartComponent < e2->StartComponent + e2->ComponentCount
&& e1->StartComponent + e1->ComponentCount > e2->StartComponent)
{
WARN("Stream output elements %u and %u overlap.\n", i, j);
return E_INVALIDARG;
}
}
}
for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i)
{
unsigned int current_stride[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
unsigned int element_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
unsigned int gap_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
for (j = 0; j < entry_count; ++j)
{
const D3D11_SO_DECLARATION_ENTRY *e = &entries[j];
if (e->Stream != i)
continue;
current_stride[e->OutputSlot] += 4 * e->ComponentCount;
++element_count[e->OutputSlot];
if (!e->SemanticName)
++gap_count[e->OutputSlot];
}
for (j = 0; j < D3D11_SO_BUFFER_SLOT_COUNT; ++j)
{
if (!element_count[j])
continue;
if (element_count[j] == gap_count[j])
{
WARN("Stream %u, output slot %u contains only gaps.\n", i, j);
return E_INVALIDARG;
}
if (buffer_stride_count)
{
if (buffer_stride_count <= j)
{
WARN("Buffer strides are required for all buffer slots.\n");
return E_INVALIDARG;
}
if (buffer_strides[j] < current_stride[j] || buffer_strides[j] % 4)
{
WARN("Invalid stride %u for buffer slot %u.\n", buffer_strides[j], j);
return E_INVALIDARG;
}
}
}
if (!i && feature_level < D3D_FEATURE_LEVEL_11_0 && element_count[0] != entry_count)
{
for (j = 0; j < ARRAY_SIZE(element_count); ++j)
{
if (element_count[j] > 1)
{
WARN("Only one element per output slot is allowed.\n");
return E_INVALIDARG;
}
}
}
}
return S_OK;
}
static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
const unsigned int *buffer_strides, unsigned int buffer_stride_count,
unsigned int rasterizer_stream)
{
struct wined3d_stream_output_desc so_desc;
struct wined3d_shader_desc desc;
unsigned int i;
HRESULT hr;
if (so_entry_count > D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT)
{
WARN("Entry count %u is greater than %u.\n",
so_entry_count, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT);
return E_INVALIDARG;
}
if (so_entries && !so_entry_count)
{
WARN("Invalid SO entry count %u.\n", so_entry_count);
return E_INVALIDARG;
}
if (rasterizer_stream != D3D11_SO_NO_RASTERIZED_STREAM && rasterizer_stream >= D3D11_SO_STREAM_COUNT)
{
WARN("Invalid rasterizer stream %u.\n", rasterizer_stream);
return E_INVALIDARG;
}
if (device->feature_level < D3D_FEATURE_LEVEL_11_0)
{
if (rasterizer_stream)
{
WARN("Invalid rasterizer stream %u for feature level %#x.\n",
rasterizer_stream, device->feature_level);
return E_INVALIDARG;
}
if (buffer_stride_count && buffer_stride_count != 1)
{
WARN("Invalid buffer stride count %u for feature level %#x.\n",
buffer_stride_count, device->feature_level);
return E_INVALIDARG;
}
}
if (FAILED(hr = validate_stream_output_entries(so_entries, so_entry_count,
buffer_strides, buffer_stride_count, device->feature_level)))
return hr;
desc.byte_code = byte_code;
desc.byte_code_size = byte_code_length;
memset(&so_desc, 0, sizeof(so_desc));
if (so_entries)
{
so_desc.elements = (const struct wined3d_stream_output_element *)so_entries;
so_desc.element_count = so_entry_count;
for (i = 0; i < min(buffer_stride_count, ARRAY_SIZE(so_desc.buffer_strides)); ++i)
so_desc.buffer_strides[i] = buffer_strides[i];
so_desc.buffer_stride_count = buffer_stride_count;
so_desc.rasterizer_stream_idx = rasterizer_stream;
}
shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl;
shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
if (FAILED(hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL,
shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
struct d3d_geometry_shader **shader)
{
struct d3d_geometry_shader *object;
HRESULT hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length,
so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream)))
{
WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created geometry shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_geometry_shader_vtbl);
return impl_from_ID3D11GeometryShader(iface);
}
struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl);
return impl_from_ID3D10GeometryShader(iface);
}
/* ID3D11PixelShader methods */
static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface,
REFIID riid, void **object)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11PixelShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11PixelShader_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
IUnknown_AddRef(&shader->ID3D10PixelShader_iface);
*object = &shader->ID3D10PixelShader_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1)
{
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface,
ID3D11Device **device)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)shader->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl =
{
/* IUnknown methods */
d3d11_pixel_shader_QueryInterface,
d3d11_pixel_shader_AddRef,
d3d11_pixel_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_pixel_shader_GetDevice,
d3d11_pixel_shader_GetPrivateData,
d3d11_pixel_shader_SetPrivateData,
d3d11_pixel_shader_SetPrivateDataInterface,
};
/* ID3D10PixelShader methods */
static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
REFIID riid, void **object)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p.\n", iface);
return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
{
/* IUnknown methods */
d3d10_pixel_shader_QueryInterface,
d3d10_pixel_shader_AddRef,
d3d10_pixel_shader_Release,
/* ID3D10DeviceChild methods */
d3d10_pixel_shader_GetDevice,
d3d10_pixel_shader_GetPrivateData,
d3d10_pixel_shader_SetPrivateData,
d3d10_pixel_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
{
struct d3d_pixel_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
heap_free(parent);
}
static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
{
d3d_pixel_shader_wined3d_object_destroyed,
};
static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl;
shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
desc.byte_code = byte_code;
desc.byte_code_size = byte_code_length;
if (FAILED(hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d_pixel_shader **shader)
{
struct d3d_pixel_shader *object;
HRESULT hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
{
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created pixel shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl);
return impl_from_ID3D11PixelShader(iface);
}
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
return impl_from_ID3D10PixelShader(iface);
}
/* ID3D11ComputeShader methods */
static inline struct d3d11_compute_shader *impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_compute_shader, ID3D11ComputeShader_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_QueryInterface(ID3D11ComputeShader *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ComputeShader)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11ComputeShader_AddRef(*object = iface);
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *iface)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", shader, refcount);
if (refcount == 1)
{
ID3D11Device2_AddRef(shader->device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader *iface)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
if (!refcount)
{
ID3D11Device2 *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader *iface,
ID3D11Device **device)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_AddRef(*device = (ID3D11Device *)shader->device);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateData(ID3D11ComputeShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateDataInterface(ID3D11ComputeShader *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D11ComputeShaderVtbl d3d11_compute_shader_vtbl =
{
/* IUnknown methods */
d3d11_compute_shader_QueryInterface,
d3d11_compute_shader_AddRef,
d3d11_compute_shader_Release,
/* ID3D11DeviceChild methods */
d3d11_compute_shader_GetDevice,
d3d11_compute_shader_GetPrivateData,
d3d11_compute_shader_SetPrivateData,
d3d11_compute_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d11_compute_shader_wined3d_object_destroyed(void *parent)
{
struct d3d11_compute_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
heap_free(parent);
}
static const struct wined3d_parent_ops d3d11_compute_shader_wined3d_parent_ops =
{
d3d11_compute_shader_wined3d_object_destroyed,
};
static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11ComputeShader_iface.lpVtbl = &d3d11_compute_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
desc.byte_code = byte_code;
desc.byte_code_size = byte_code_length;
if (FAILED(hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader,
&d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
WARN("Failed to create wined3d compute shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
return S_OK;
}
HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d11_compute_shader **shader)
{
struct d3d11_compute_shader *object;
HRESULT hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d11_compute_shader_init(object, device, byte_code, byte_code_length)))
{
heap_free(object);
return hr;
}
TRACE("Created compute shader %p.\n", object);
*shader = object;
return S_OK;
}
struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_compute_shader_vtbl);
return impl_from_ID3D11ComputeShader(iface);
}
/* ID3D11ClassLinkage methods */
static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11ClassLinkage_AddRef(*object = iface);
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
if (!refcount)
{
ID3D11Device2 *device = class_linkage->device;
wined3d_private_store_cleanup(&class_linkage->private_store);
heap_free(class_linkage);
ID3D11Device2_Release(device);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface,
ID3D11Device **device)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_AddRef(*device = (ID3D11Device *)class_linkage->device);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&class_linkage->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface,
const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance)
{
FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n",
iface, debugstr_a(instance_name), instance_index, class_instance);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface,
const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset,
UINT sampler_offset, ID3D11ClassInstance **class_instance)
{
FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, "
"sampler_offset %u, class_instance %p stub!\n",
iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset,
sampler_offset, class_instance);
return E_NOTIMPL;
}
static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl =
{
/* IUnknown methods */
d3d11_class_linkage_QueryInterface,
d3d11_class_linkage_AddRef,
d3d11_class_linkage_Release,
/* ID3D11DeviceChild methods */
d3d11_class_linkage_GetDevice,
d3d11_class_linkage_GetPrivateData,
d3d11_class_linkage_SetPrivateData,
d3d11_class_linkage_SetPrivateDataInterface,
/* ID3D11ClassLinkage methods */
d3d11_class_linkage_GetClassInstance,
d3d11_class_linkage_CreateClassInstance,
};
HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage)
{
struct d3d11_class_linkage *object;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl;
object->refcount = 1;
wined3d_private_store_init(&object->private_store);
ID3D11Device2_AddRef(object->device = &device->ID3D11Device2_iface);
TRACE("Created class linkage %p.\n", object);
*class_linkage = object;
return S_OK;
}