mirror of
git://source.winehq.org/git/wine.git
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fa990afbbc
Fixes Epic Games Launcher crash with native ucrtbase.dll. Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
1868 lines
60 KiB
C
1868 lines
60 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "d3d11_private.h"
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#include "winternl.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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/* ID3D11VertexShader methods */
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static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface,
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REFIID riid, void **object)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11VertexShader)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11VertexShader_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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IUnknown_AddRef(&shader->ID3D10VertexShader_iface);
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*object = &shader->ID3D10VertexShader_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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ULONG refcount = InterlockedIncrement(&shader->refcount);
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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if (refcount == 1)
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{
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ID3D11Device2_AddRef(shader->device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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ULONG refcount = InterlockedDecrement(&shader->refcount);
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TRACE("%p decreasing refcount to %u.\n", shader, refcount);
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if (!refcount)
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{
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ID3D11Device2 *device = shader->device;
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wined3d_mutex_lock();
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wined3d_shader_decref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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/* Release the device last, it may cause the wined3d device to be
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* destroyed. */
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ID3D11Device2_Release(device);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface,
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ID3D11Device **device)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D11Device *)shader->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&shader->private_store, guid, data);
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}
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static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl =
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{
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/* IUnknown methods */
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d3d11_vertex_shader_QueryInterface,
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d3d11_vertex_shader_AddRef,
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d3d11_vertex_shader_Release,
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/* ID3D11DeviceChild methods */
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d3d11_vertex_shader_GetDevice,
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d3d11_vertex_shader_GetPrivateData,
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d3d11_vertex_shader_SetPrivateData,
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d3d11_vertex_shader_SetPrivateDataInterface,
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};
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/* ID3D10VertexShader methods */
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static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
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REFIID riid, void **object)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface);
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&shader->private_store, guid, data);
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}
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static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
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{
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/* IUnknown methods */
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d3d10_vertex_shader_QueryInterface,
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d3d10_vertex_shader_AddRef,
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d3d10_vertex_shader_Release,
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/* ID3D10DeviceChild methods */
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d3d10_vertex_shader_GetDevice,
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d3d10_vertex_shader_GetPrivateData,
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d3d10_vertex_shader_SetPrivateData,
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d3d10_vertex_shader_SetPrivateDataInterface,
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};
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static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent)
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{
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struct d3d_vertex_shader *shader = parent;
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wined3d_private_store_cleanup(&shader->private_store);
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heap_free(parent);
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}
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static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
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{
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d3d_vertex_shader_wined3d_object_destroyed,
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};
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static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
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const void *byte_code, SIZE_T byte_code_length)
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{
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struct wined3d_shader_desc desc;
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HRESULT hr;
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shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl;
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shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
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shader->refcount = 1;
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wined3d_mutex_lock();
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wined3d_private_store_init(&shader->private_store);
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desc.byte_code = byte_code;
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desc.byte_code_size = byte_code_length;
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if (FAILED(hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
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&d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader)))
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{
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WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&shader->private_store);
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wined3d_mutex_unlock();
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return E_INVALIDARG;
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}
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wined3d_mutex_unlock();
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ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
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return S_OK;
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}
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HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
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struct d3d_vertex_shader **shader)
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{
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struct d3d_vertex_shader *object;
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HRESULT hr;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
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{
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WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
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heap_free(object);
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return hr;
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}
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TRACE("Created vertex shader %p.\n", object);
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*shader = object;
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return S_OK;
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}
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struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl);
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return impl_from_ID3D11VertexShader(iface);
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}
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struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
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return impl_from_ID3D10VertexShader(iface);
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}
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/* ID3D11HullShader methods */
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static inline struct d3d11_hull_shader *impl_from_ID3D11HullShader(ID3D11HullShader *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d11_hull_shader, ID3D11HullShader_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_QueryInterface(ID3D11HullShader *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11HullShader)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11HullShader_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
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{
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struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
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ULONG refcount = InterlockedIncrement(&shader->refcount);
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TRACE("%p increasing refcount to %u.\n", shader, refcount);
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if (refcount == 1)
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{
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ID3D11Device2_AddRef(shader->device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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}
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface)
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{
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struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
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ULONG refcount = InterlockedDecrement(&shader->refcount);
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TRACE("%p decreasing refcount to %u.\n", shader, refcount);
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if (!refcount)
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{
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ID3D11Device2 *device = shader->device;
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wined3d_mutex_lock();
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wined3d_shader_decref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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/* Release the device last, it may cause the wined3d device to be
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* destroyed. */
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ID3D11Device2_Release(device);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *iface,
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ID3D11Device **device)
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{
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struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D11Device *)shader->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_GetPrivateData(ID3D11HullShader *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateData(ID3D11HullShader *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&shader->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&shader->private_store, guid, data);
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}
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static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl =
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{
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/* IUnknown methods */
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d3d11_hull_shader_QueryInterface,
|
|
d3d11_hull_shader_AddRef,
|
|
d3d11_hull_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_hull_shader_GetDevice,
|
|
d3d11_hull_shader_GetPrivateData,
|
|
d3d11_hull_shader_SetPrivateData,
|
|
d3d11_hull_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d11_hull_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
heap_free(parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
|
|
{
|
|
d3d11_hull_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
desc.byte_code = byte_code;
|
|
desc.byte_code_size = byte_code_length;
|
|
if (FAILED(hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
|
|
&d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader)))
|
|
{
|
|
WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d11_hull_shader **shader)
|
|
{
|
|
struct d3d11_hull_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created hull shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_hull_shader_vtbl);
|
|
|
|
return impl_from_ID3D11HullShader(iface);
|
|
}
|
|
|
|
/* ID3D11DomainShader methods */
|
|
|
|
static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11DomainShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11DomainShader_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device2_AddRef(shader->device);
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_incref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device2 *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device2_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (ID3D11Device *)shader->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_domain_shader_QueryInterface,
|
|
d3d11_domain_shader_AddRef,
|
|
d3d11_domain_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_domain_shader_GetDevice,
|
|
d3d11_domain_shader_GetPrivateData,
|
|
d3d11_domain_shader_SetPrivateData,
|
|
d3d11_domain_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d11_domain_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
heap_free(parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
|
|
{
|
|
d3d11_domain_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
desc.byte_code = byte_code;
|
|
desc.byte_code_size = byte_code_length;
|
|
if (FAILED(hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
|
|
&d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader)))
|
|
{
|
|
WARN("Failed to create wined3d domain shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d11_domain_shader **shader)
|
|
{
|
|
struct d3d11_domain_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created domain shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_domain_shader_vtbl);
|
|
|
|
return impl_from_ID3D11DomainShader(iface);
|
|
}
|
|
|
|
/* ID3D11GeometryShader methods */
|
|
|
|
static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11GeometryShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11GeometryShader_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
|
|
{
|
|
ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface);
|
|
*object = &shader->ID3D10GeometryShader_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device2_AddRef(shader->device);
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_incref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device2 *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device2_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (ID3D11Device *)shader->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_geometry_shader_QueryInterface,
|
|
d3d11_geometry_shader_AddRef,
|
|
d3d11_geometry_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_geometry_shader_GetDevice,
|
|
d3d11_geometry_shader_GetPrivateData,
|
|
d3d11_geometry_shader_SetPrivateData,
|
|
d3d11_geometry_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
/* ID3D10GeometryShader methods */
|
|
|
|
static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface);
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_geometry_shader_QueryInterface,
|
|
d3d10_geometry_shader_AddRef,
|
|
d3d10_geometry_shader_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_geometry_shader_GetDevice,
|
|
d3d10_geometry_shader_GetPrivateData,
|
|
d3d10_geometry_shader_SetPrivateData,
|
|
d3d10_geometry_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_geometry_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
heap_free(parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
|
|
{
|
|
d3d_geometry_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT validate_stream_output_entries(const D3D11_SO_DECLARATION_ENTRY *entries, unsigned int entry_count,
|
|
const unsigned int *buffer_strides, unsigned int buffer_stride_count, D3D_FEATURE_LEVEL feature_level)
|
|
{
|
|
unsigned int i, j;
|
|
|
|
for (i = 0; i < entry_count; ++i)
|
|
{
|
|
const D3D11_SO_DECLARATION_ENTRY *e = &entries[i];
|
|
|
|
TRACE("Stream: %u, semantic: %s, semantic idx: %u, start component: %u, "
|
|
"component count %u, output slot %u.\n",
|
|
e->Stream, debugstr_a(e->SemanticName), e->SemanticIndex,
|
|
e->StartComponent, e->ComponentCount, e->OutputSlot);
|
|
|
|
if (e->Stream >= D3D11_SO_STREAM_COUNT)
|
|
{
|
|
WARN("Invalid stream %u.\n", e->Stream);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (e->Stream && feature_level < D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
WARN("Invalid stream %u for feature level %#x.\n", e->Stream, feature_level);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (e->Stream)
|
|
{
|
|
FIXME("Streams not implemented yet.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
if (e->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT)
|
|
{
|
|
WARN("Invalid output slot %u.\n", e->OutputSlot);
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (!e->SemanticName)
|
|
{
|
|
if (e->SemanticIndex)
|
|
{
|
|
WARN("Invalid semantic idx %u for stream output gap.\n", e->SemanticIndex);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (e->StartComponent || !e->ComponentCount)
|
|
{
|
|
WARN("Invalid stream output gap %u-%u.\n", e->StartComponent, e->ComponentCount);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (e->StartComponent > 3 || e->ComponentCount > 4 || !e->ComponentCount
|
|
|| e->StartComponent + e->ComponentCount > 4)
|
|
{
|
|
WARN("Invalid component range %u-%u.\n", e->StartComponent, e->ComponentCount);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < entry_count; ++i)
|
|
{
|
|
const D3D11_SO_DECLARATION_ENTRY *e1 = &entries[i];
|
|
if (!e1->SemanticName) /* gap */
|
|
continue;
|
|
|
|
for (j = i + 1; j < entry_count; ++j)
|
|
{
|
|
const D3D11_SO_DECLARATION_ENTRY *e2 = &entries[j];
|
|
if (!e2->SemanticName) /* gap */
|
|
continue;
|
|
|
|
if (e1->Stream == e2->Stream
|
|
&& !stricmp(e1->SemanticName, e2->SemanticName)
|
|
&& e1->SemanticIndex == e2->SemanticIndex
|
|
&& e1->StartComponent < e2->StartComponent + e2->ComponentCount
|
|
&& e1->StartComponent + e1->ComponentCount > e2->StartComponent)
|
|
{
|
|
WARN("Stream output elements %u and %u overlap.\n", i, j);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i)
|
|
{
|
|
unsigned int current_stride[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
|
|
unsigned int element_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
|
|
unsigned int gap_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
|
|
|
|
for (j = 0; j < entry_count; ++j)
|
|
{
|
|
const D3D11_SO_DECLARATION_ENTRY *e = &entries[j];
|
|
|
|
if (e->Stream != i)
|
|
continue;
|
|
current_stride[e->OutputSlot] += 4 * e->ComponentCount;
|
|
++element_count[e->OutputSlot];
|
|
if (!e->SemanticName)
|
|
++gap_count[e->OutputSlot];
|
|
}
|
|
|
|
for (j = 0; j < D3D11_SO_BUFFER_SLOT_COUNT; ++j)
|
|
{
|
|
if (!element_count[j])
|
|
continue;
|
|
if (element_count[j] == gap_count[j])
|
|
{
|
|
WARN("Stream %u, output slot %u contains only gaps.\n", i, j);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (buffer_stride_count)
|
|
{
|
|
if (buffer_stride_count <= j)
|
|
{
|
|
WARN("Buffer strides are required for all buffer slots.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
if (buffer_strides[j] < current_stride[j] || buffer_strides[j] % 4)
|
|
{
|
|
WARN("Invalid stride %u for buffer slot %u.\n", buffer_strides[j], j);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!i && feature_level < D3D_FEATURE_LEVEL_11_0 && element_count[0] != entry_count)
|
|
{
|
|
for (j = 0; j < ARRAY_SIZE(element_count); ++j)
|
|
{
|
|
if (element_count[j] > 1)
|
|
{
|
|
WARN("Only one element per output slot is allowed.\n");
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
|
|
struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
|
|
const unsigned int *buffer_strides, unsigned int buffer_stride_count,
|
|
unsigned int rasterizer_stream)
|
|
{
|
|
struct wined3d_stream_output_desc so_desc;
|
|
struct wined3d_shader_desc desc;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
if (so_entry_count > D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT)
|
|
{
|
|
WARN("Entry count %u is greater than %u.\n",
|
|
so_entry_count, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (so_entries && !so_entry_count)
|
|
{
|
|
WARN("Invalid SO entry count %u.\n", so_entry_count);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (rasterizer_stream != D3D11_SO_NO_RASTERIZED_STREAM && rasterizer_stream >= D3D11_SO_STREAM_COUNT)
|
|
{
|
|
WARN("Invalid rasterizer stream %u.\n", rasterizer_stream);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (device->feature_level < D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
if (rasterizer_stream)
|
|
{
|
|
WARN("Invalid rasterizer stream %u for feature level %#x.\n",
|
|
rasterizer_stream, device->feature_level);
|
|
return E_INVALIDARG;
|
|
}
|
|
if (buffer_stride_count && buffer_stride_count != 1)
|
|
{
|
|
WARN("Invalid buffer stride count %u for feature level %#x.\n",
|
|
buffer_stride_count, device->feature_level);
|
|
return E_INVALIDARG;
|
|
}
|
|
}
|
|
|
|
if (FAILED(hr = validate_stream_output_entries(so_entries, so_entry_count,
|
|
buffer_strides, buffer_stride_count, device->feature_level)))
|
|
return hr;
|
|
|
|
desc.byte_code = byte_code;
|
|
desc.byte_code_size = byte_code_length;
|
|
|
|
memset(&so_desc, 0, sizeof(so_desc));
|
|
if (so_entries)
|
|
{
|
|
so_desc.elements = (const struct wined3d_stream_output_element *)so_entries;
|
|
so_desc.element_count = so_entry_count;
|
|
for (i = 0; i < min(buffer_stride_count, ARRAY_SIZE(so_desc.buffer_strides)); ++i)
|
|
so_desc.buffer_strides[i] = buffer_strides[i];
|
|
so_desc.buffer_stride_count = buffer_stride_count;
|
|
so_desc.rasterizer_stream_idx = rasterizer_stream;
|
|
}
|
|
|
|
shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl;
|
|
shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
if (FAILED(hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL,
|
|
shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader)))
|
|
{
|
|
WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
|
|
const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
|
|
struct d3d_geometry_shader **shader)
|
|
{
|
|
struct d3d_geometry_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length,
|
|
so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream)))
|
|
{
|
|
WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created geometry shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_geometry_shader_vtbl);
|
|
|
|
return impl_from_ID3D11GeometryShader(iface);
|
|
}
|
|
|
|
struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl);
|
|
|
|
return impl_from_ID3D10GeometryShader(iface);
|
|
}
|
|
|
|
/* ID3D11PixelShader methods */
|
|
|
|
static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11PixelShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11PixelShader_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
|
|
{
|
|
IUnknown_AddRef(&shader->ID3D10PixelShader_iface);
|
|
*object = &shader->ID3D10PixelShader_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device2_AddRef(shader->device);
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_incref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device2 *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device2_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (ID3D11Device *)shader->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_pixel_shader_QueryInterface,
|
|
d3d11_pixel_shader_AddRef,
|
|
d3d11_pixel_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_pixel_shader_GetDevice,
|
|
d3d11_pixel_shader_GetPrivateData,
|
|
d3d11_pixel_shader_SetPrivateData,
|
|
d3d11_pixel_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
/* ID3D10PixelShader methods */
|
|
|
|
static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface);
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device2_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_pixel_shader_QueryInterface,
|
|
d3d10_pixel_shader_AddRef,
|
|
d3d10_pixel_shader_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_pixel_shader_GetDevice,
|
|
d3d10_pixel_shader_GetPrivateData,
|
|
d3d10_pixel_shader_SetPrivateData,
|
|
d3d10_pixel_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_pixel_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
heap_free(parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
|
|
{
|
|
d3d_pixel_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl;
|
|
shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
desc.byte_code = byte_code;
|
|
desc.byte_code_size = byte_code_length;
|
|
if (FAILED(hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
|
|
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader)))
|
|
{
|
|
WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d_pixel_shader **shader)
|
|
{
|
|
struct d3d_pixel_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created pixel shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl);
|
|
|
|
return impl_from_ID3D11PixelShader(iface);
|
|
}
|
|
|
|
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
|
|
|
|
return impl_from_ID3D10PixelShader(iface);
|
|
}
|
|
|
|
/* ID3D11ComputeShader methods */
|
|
|
|
static inline struct d3d11_compute_shader *impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d11_compute_shader, ID3D11ComputeShader_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_QueryInterface(ID3D11ComputeShader *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11ComputeShader)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11ComputeShader_AddRef(*object = iface);
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *iface)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
ULONG refcount = InterlockedIncrement(&shader->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device2_AddRef(shader->device);
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_incref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader *iface)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
ULONG refcount = InterlockedDecrement(&shader->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", shader, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device2 *device = shader->device;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader_decref(shader->wined3d_shader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, it may cause the wined3d device to be
|
|
* destroyed. */
|
|
ID3D11Device2_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device_AddRef(*device = (ID3D11Device *)shader->device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateData(ID3D11ComputeShader *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&shader->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateDataInterface(ID3D11ComputeShader *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&shader->private_store, guid, data);
|
|
}
|
|
|
|
static const struct ID3D11ComputeShaderVtbl d3d11_compute_shader_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_compute_shader_QueryInterface,
|
|
d3d11_compute_shader_AddRef,
|
|
d3d11_compute_shader_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_compute_shader_GetDevice,
|
|
d3d11_compute_shader_GetPrivateData,
|
|
d3d11_compute_shader_SetPrivateData,
|
|
d3d11_compute_shader_SetPrivateDataInterface,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d11_compute_shader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d11_compute_shader *shader = parent;
|
|
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
heap_free(parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d11_compute_shader_wined3d_parent_ops =
|
|
{
|
|
d3d11_compute_shader_wined3d_object_destroyed,
|
|
};
|
|
|
|
static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, struct d3d_device *device,
|
|
const void *byte_code, SIZE_T byte_code_length)
|
|
{
|
|
struct wined3d_shader_desc desc;
|
|
HRESULT hr;
|
|
|
|
shader->ID3D11ComputeShader_iface.lpVtbl = &d3d11_compute_shader_vtbl;
|
|
shader->refcount = 1;
|
|
wined3d_mutex_lock();
|
|
wined3d_private_store_init(&shader->private_store);
|
|
|
|
desc.byte_code = byte_code;
|
|
desc.byte_code_size = byte_code_length;
|
|
if (FAILED(hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader,
|
|
&d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader)))
|
|
{
|
|
WARN("Failed to create wined3d compute shader, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&shader->private_store);
|
|
wined3d_mutex_unlock();
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
ID3D11Device2_AddRef(shader->device = &device->ID3D11Device2_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
|
|
struct d3d11_compute_shader **shader)
|
|
{
|
|
struct d3d11_compute_shader *object;
|
|
HRESULT hr;
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = d3d11_compute_shader_init(object, device, byte_code, byte_code_length)))
|
|
{
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created compute shader %p.\n", object);
|
|
*shader = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_compute_shader_vtbl);
|
|
|
|
return impl_from_ID3D11ComputeShader(iface);
|
|
}
|
|
|
|
/* ID3D11ClassLinkage methods */
|
|
|
|
static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11ClassLinkage_AddRef(*object = iface);
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device2 *device = class_linkage->device;
|
|
|
|
wined3d_private_store_cleanup(&class_linkage->private_store);
|
|
heap_free(class_linkage);
|
|
|
|
ID3D11Device2_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device_AddRef(*device = (ID3D11Device *)class_linkage->device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&class_linkage->private_store, guid, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface,
|
|
const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance)
|
|
{
|
|
FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n",
|
|
iface, debugstr_a(instance_name), instance_index, class_instance);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface,
|
|
const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset,
|
|
UINT sampler_offset, ID3D11ClassInstance **class_instance)
|
|
{
|
|
FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, "
|
|
"sampler_offset %u, class_instance %p stub!\n",
|
|
iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset,
|
|
sampler_offset, class_instance);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_class_linkage_QueryInterface,
|
|
d3d11_class_linkage_AddRef,
|
|
d3d11_class_linkage_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_class_linkage_GetDevice,
|
|
d3d11_class_linkage_GetPrivateData,
|
|
d3d11_class_linkage_SetPrivateData,
|
|
d3d11_class_linkage_SetPrivateDataInterface,
|
|
/* ID3D11ClassLinkage methods */
|
|
d3d11_class_linkage_GetClassInstance,
|
|
d3d11_class_linkage_CreateClassInstance,
|
|
};
|
|
|
|
HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage)
|
|
{
|
|
struct d3d11_class_linkage *object;
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl;
|
|
object->refcount = 1;
|
|
wined3d_private_store_init(&object->private_store);
|
|
|
|
ID3D11Device2_AddRef(object->device = &device->ID3D11Device2_iface);
|
|
|
|
TRACE("Created class linkage %p.\n", object);
|
|
*class_linkage = object;
|
|
|
|
return S_OK;
|
|
}
|