.. |
tests
|
wined3d: Add a dirty rect to managed textures when resetting.
|
2022-11-09 21:23:48 +01:00 |
buffer.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
d3d9.spec
|
|
|
d3d9_main.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
d3d9_private.h
|
d3d9: Use a separate draw texture for managed resources.
|
2022-09-27 18:14:34 +02:00 |
device.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
directx.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
Makefile.in
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
query.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
shader.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
stateblock.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
surface.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
swapchain.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
texture.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
version.rc
|
|
|
vertexdeclaration.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |
volume.c
|
d3d9: Build without -DWINE_NO_LONG_TYPES.
|
2022-11-09 21:23:48 +01:00 |