d3d9: Build without -DWINE_NO_LONG_TYPES.

This commit is contained in:
Zebediah Figura 2022-09-18 22:57:13 -05:00 committed by Alexandre Julliard
parent 52c35814be
commit 9b3742bebb
13 changed files with 152 additions and 154 deletions

View file

@ -1,4 +1,3 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES
MODULE = d3d9.dll
IMPORTLIB = d3d9
IMPORTS = dxguid uuid wined3d

View file

@ -51,7 +51,7 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1)
{
@ -70,7 +70,7 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -107,7 +107,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *i
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
@ -137,7 +137,7 @@ static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface,
struct wined3d_resource *resource;
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
@ -190,7 +190,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT
struct wined3d_box wined3d_box;
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
iface, offset, size, data, flags);
wined3d_box_set(&wined3d_box, offset, 0, offset + size, 1, 0, 1);
@ -331,7 +331,7 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
return hr;
}
@ -379,7 +379,7 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1)
{
@ -395,7 +395,7 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -428,7 +428,7 @@ static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *ifa
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
@ -458,7 +458,7 @@ static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, D
struct wined3d_resource *resource;
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
@ -511,7 +511,7 @@ static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
struct wined3d_box wined3d_box;
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
iface, offset, size, data, flags);
wined3d_box_set(&wined3d_box, offset, 0, offset + size, 1, 0, 1);
@ -635,7 +635,7 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
return hr;
}

View file

@ -113,7 +113,7 @@ struct IDirect3DShaderValidator9Vtbl
HRESULT (WINAPI *Begin)(IDirect3DShaderValidator9 *iface,
shader_validator_cb callback, void *context, DWORD_PTR arg3);
HRESULT (WINAPI *Instruction)(IDirect3DShaderValidator9 *iface,
const char *file, int line, const DWORD *tokens, DWORD token_count);
const char *file, int line, const DWORD *tokens, unsigned int token_count);
HRESULT (WINAPI *End)(IDirect3DShaderValidator9 *iface);
};
@ -161,7 +161,7 @@ static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
* length.
* - "token_count" is in DWORDs. */
static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
const char *file, int line, const DWORD *tokens, DWORD token_count)
const char *file, int line, const DWORD *tokens, unsigned int token_count)
{
WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
iface, debugstr_a(file), line, tokens, token_count);
@ -200,7 +200,7 @@ IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
*/
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
{
TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
TRACE("color 0x%08lx, name %s.\n", color, debugstr_w(name));
return D3DPERF_event_level++;
}
@ -229,7 +229,7 @@ DWORD WINAPI D3DPERF_GetStatus(void) {
*/
void WINAPI D3DPERF_SetOptions(DWORD options)
{
FIXME("(%#x) : stub\n", options);
FIXME("options %#lx, stub!\n", options);
}
/***********************************************************************
@ -246,7 +246,7 @@ BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
*/
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
{
FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
FIXME("color 0x%08lx, name %s stub!\n", color, debugstr_w(name));
}
/***********************************************************************
@ -254,7 +254,7 @@ void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
*/
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
{
FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
FIXME("color 0x%08lx, name %s stub!\n", color, debugstr_w(name));
}
void d3d9_resource_cleanup(struct d3d9_resource *resource)

View file

@ -294,7 +294,7 @@ static enum wined3d_swap_interval wined3dswapinterval_from_d3d(DWORD interval)
case D3DPRESENT_INTERVAL_FOUR:
return WINED3D_SWAP_INTERVAL_FOUR;
default:
FIXME("Unhandled presentation interval %#x.\n", interval);
FIXME("Unhandled presentation interval %#lx.\n", interval);
case D3DPRESENT_INTERVAL_DEFAULT:
return WINED3D_SWAP_INTERVAL_DEFAULT;
}
@ -361,7 +361,7 @@ static BOOL wined3d_swapchain_desc_from_d3d9(struct wined3d_swapchain_desc *swap
swapchain_desc->auto_restore_display_mode = TRUE;
if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK)
FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
FIXME("Unhandled flags %#lx.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
return TRUE;
}
@ -540,7 +540,7 @@ void d3d9_caps_from_wined3dcaps(const struct d3d9 *d3d9, unsigned int adapter_or
if (FAILED(hr))
{
ERR("Failed to get output desc, hr %#x.\n", hr);
ERR("Failed to get output desc, hr %#lx.\n", hr);
return;
}
@ -634,7 +634,7 @@ static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
ULONG refcount = InterlockedIncrement(&device->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
@ -649,7 +649,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
refcount = InterlockedDecrement(&device->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -694,7 +694,7 @@ static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface
TRACE("iface %p.\n", iface);
TRACE("device state: %#x.\n", device->device_state);
TRACE("device state: %#lx.\n", device->device_state);
if (device->d3d_parent->extended)
return D3D_OK;
@ -831,14 +831,14 @@ static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
if (FAILED(hr = IDirect3DSurface9_GetDesc(bitmap, &surface_desc)))
{
WARN("Failed to get surface description, hr %#x.\n", hr);
WARN("Failed to get surface description, hr %#lx.\n", hr);
return hr;
}
if (FAILED(hr = IDirect3D9_GetAdapterDisplayMode(&device->d3d_parent->IDirect3D9Ex_iface,
device->adapter_ordinal, &mode)))
{
WARN("Failed to get device display mode, hr %#x.\n", hr);
WARN("Failed to get device display mode, hr %#lx.\n", hr);
return hr;
}
@ -861,7 +861,7 @@ static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
TRACE("iface %p, x %u, y %u, flags %#lx.\n", iface, x, y, flags);
wined3d_mutex_lock();
wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
@ -1262,7 +1262,7 @@ static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
TRACE("iface %p, swapchain %u, flags %#lx, ramp %p.\n", iface, swapchain, flags, ramp);
/* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
wined3d_mutex_lock();
@ -1291,7 +1291,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
BOOL set_mem = FALSE;
HRESULT hr;
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
TRACE("iface %p, width %u, height %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, levels, usage, format, pool, texture, shared_handle);
*texture = NULL;
@ -1326,7 +1326,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
hr = d3d9_texture_2d_init(object, device, width, height, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
WARN("Failed to initialize texture, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -1355,7 +1355,7 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
HRESULT hr;
TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
"usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
"usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, depth, levels,
usage, format, pool, texture, shared_handle);
@ -1382,7 +1382,7 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
hr = d3d9_texture_3d_init(object, device, width, height, depth, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume texture, hr %#x.\n", hr);
WARN("Failed to initialize volume texture, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -1401,7 +1401,7 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
struct d3d9_texture *object;
HRESULT hr;
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
TRACE("iface %p, edge_length %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, edge_length, levels, usage, format, pool, texture, shared_handle);
*texture = NULL;
@ -1427,7 +1427,7 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
hr = d3d9_texture_cube_init(object, device, edge_length, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize cube texture, hr %#x.\n", hr);
WARN("Failed to initialize cube texture, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -1446,7 +1446,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
struct d3d9_vertexbuffer *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
TRACE("iface %p, size %u, usage %#lx, fvf %#lx, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, fvf, pool, buffer, shared_handle);
if (shared_handle)
@ -1471,7 +1471,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
if (FAILED(hr))
{
WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
WARN("Failed to initialize vertex buffer, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -1490,7 +1490,7 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
struct d3d9_indexbuffer *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
TRACE("iface %p, size %u, usage %#lx, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, format, pool, buffer, shared_handle);
if (shared_handle)
@ -1515,7 +1515,7 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
hr = indexbuffer_init(object, device, size, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize index buffer, hr %#x.\n", hr);
WARN("Failed to initialize index buffer, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -1562,7 +1562,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned i
1, 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture)))
{
wined3d_mutex_unlock();
WARN("Failed to create texture, hr %#x.\n", hr);
WARN("Failed to create texture, hr %#lx.\n", hr);
if (hr == WINED3DERR_NOTAVAILABLE)
hr = D3DERR_INVALIDCALL;
return hr;
@ -1607,7 +1607,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface,
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
unsigned int access = WINED3D_RESOURCE_ACCESS_GPU;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu.\n"
"lockable %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, multisample_type, multisample_quality,
lockable, surface, shared_handle);
@ -1639,7 +1639,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
DWORD flags = 0;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu.\n"
"discard %#x, surface %p, shared_handle %p.\n",
iface, width, height, format, multisample_type, multisample_quality,
discard, surface, shared_handle);
@ -1897,7 +1897,7 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
struct wined3d_rendertarget_view *rtv;
HRESULT hr;
TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
TRACE("iface %p, surface %p, rect %p, color 0x%08lx.\n", iface, surface, rect, color);
if (!surface)
return D3DERR_INVALIDCALL;
@ -1997,11 +1997,11 @@ static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWO
struct wined3d_rendertarget_view *rtv;
HRESULT hr;
TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
TRACE("iface %p, idx %lu, surface %p.\n", iface, idx, surface);
if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", idx);
WARN("Invalid index %lu specified.\n", idx);
return D3DERR_INVALIDCALL;
}
@ -2039,14 +2039,14 @@ static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWO
struct d3d9_surface *surface_impl;
HRESULT hr = D3D_OK;
TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
TRACE("iface %p, idx %lu, surface %p.\n", iface, idx, surface);
if (!surface)
return D3DERR_INVALIDCALL;
if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", idx);
WARN("Invalid index %lu specified.\n", idx);
return D3DERR_INVALIDCALL;
}
@ -2168,12 +2168,12 @@ static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_co
struct wined3d_color c;
HRESULT hr;
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
TRACE("iface %p, rect_count %lu, rects %p, flags %#lx, color 0x%08lx, z %.8e, stencil %lu.\n",
iface, rect_count, rects, flags, color, z, stencil);
if (rect_count && !rects)
{
WARN("count %u with NULL rects.\n", rect_count);
WARN("count %lu with NULL rects.\n", rect_count);
rect_count = 0;
}
@ -2310,7 +2310,7 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, index, light);
TRACE("iface %p, index %lu, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
@ -2326,7 +2326,7 @@ static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD inde
BOOL enabled;
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, index, light);
TRACE("iface %p, index %lu, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
@ -2341,7 +2341,7 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
TRACE("iface %p, index %lu, enable %#x.\n", iface, index, enable);
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
@ -2356,7 +2356,7 @@ static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWOR
struct wined3d_light light;
HRESULT hr;
TRACE("iface %p, index %u, enabled %p.\n", iface, index, enabled);
TRACE("iface %p, index %lu, enabled %p.\n", iface, index, enabled);
wined3d_mutex_lock();
hr = wined3d_stateblock_get_light(device->state, index, &light, enabled);
@ -2370,7 +2370,7 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
TRACE("iface %p, index %lu, plane %p.\n", iface, index, plane);
index = min(index, device->max_user_clip_planes - 1);
@ -2385,7 +2385,7 @@ static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
TRACE("iface %p, index %lu, plane %p.\n", iface, index, plane);
index = min(index, device->max_user_clip_planes - 1);
@ -2429,7 +2429,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
TRACE("iface %p, state %#x, value %#lx.\n", iface, state, value);
wined3d_mutex_lock();
wined3d_stateblock_set_render_state(device->update_state, wined3d_render_state_from_d3d(state), value);
@ -2486,7 +2486,7 @@ static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
hr = stateblock_init(object, device, type, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
WARN("Failed to initialize stateblock, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -2551,7 +2551,7 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire
hr = stateblock_init(object, device, 0, wined3d_stateblock);
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
WARN("Failed to initialize stateblock, hr %#lx.\n", hr);
wined3d_stateblock_decref(wined3d_stateblock);
heap_free(object);
return hr;
@ -2598,7 +2598,7 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
const struct wined3d_stateblock_state *state;
struct d3d9_texture *texture_impl;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture);
if (!texture)
return D3DERR_INVALIDCALL;
@ -2608,7 +2608,7 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
if (stage >= ARRAY_SIZE(state->textures))
{
WARN("Ignoring invalid stage %u.\n", stage);
WARN("Ignoring invalid stage %lu.\n", stage);
*texture = NULL;
return D3D_OK;
}
@ -2635,7 +2635,7 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct d3d9_texture *texture_impl;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture);
texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
@ -2702,7 +2702,7 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
TRACE("iface %p, stage %lu, state %#x, value %p.\n", iface, stage, state, value);
if (state >= ARRAY_SIZE(tss_lookup) || tss_lookup[state] == WINED3D_TSS_INVALID)
{
@ -2722,7 +2722,7 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
TRACE("iface %p, stage %lu, state %#x, value %#lx.\n", iface, stage, state, value);
if (state >= ARRAY_SIZE(tss_lookup))
{
@ -2743,14 +2743,14 @@ static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
const struct wined3d_stateblock_state *device_state;
TRACE("iface %p, sampler_idx %u, state %#x, value %p.\n", iface, sampler_idx, state, value);
TRACE("iface %p, sampler_idx %lu, state %#x, value %p.\n", iface, sampler_idx, state, value);
if (sampler_idx >= D3DVERTEXTEXTURESAMPLER0 && sampler_idx <= D3DVERTEXTEXTURESAMPLER3)
sampler_idx -= D3DVERTEXTEXTURESAMPLER0 - WINED3D_VERTEX_SAMPLER_OFFSET;
if (sampler_idx >= ARRAY_SIZE(device_state->sampler_states))
{
WARN("Invalid sampler %u.\n", sampler_idx);
WARN("Invalid sampler %lu.\n", sampler_idx);
*value = 0;
return D3D_OK;
}
@ -2768,7 +2768,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
TRACE("iface %p, sampler %lu, state %#x, value %#lx.\n", iface, sampler, state, value);
if (sampler >= D3DVERTEXTEXTURESAMPLER0 && sampler <= D3DVERTEXTEXTURESAMPLER3)
sampler -= D3DVERTEXTEXTURESAMPLER0 - WINED3D_VERTEX_SAMPLER_OFFSET;
@ -2997,7 +2997,7 @@ static HRESULT d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device
wined3d_box_set(&box, src_offset, 0, buffer_size, 1, 0, 1);
if (FAILED(hr = wined3d_resource_map(index_buffer, 0, &map_desc, &box, WINED3D_MAP_READ)))
{
ERR("Failed to map index buffer, hr %#x.\n", hr);
ERR("Failed to map index buffer, hr %#lx.\n", hr);
return hr;
}
wined3d_streaming_buffer_upload(device->wined3d_device, &device->index_buffer,
@ -3236,7 +3236,7 @@ static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
unsigned int i, map;
HRESULT hr;
TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#lx.\n",
iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
wined3d_mutex_lock();
@ -3355,7 +3355,7 @@ static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9
int p, low, high; /* deliberately signed */
HRESULT hr;
TRACE("Searching for declaration for fvf %08x... ", fvf);
TRACE("Searching for declaration for fvf %08lx... ", fvf);
low = 0;
high = device->fvf_decl_count - 1;
@ -3418,11 +3418,11 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_vertex_declaration *decl;
TRACE("iface %p, fvf %#x.\n", iface, fvf);
TRACE("iface %p, fvf %#lx.\n", iface, fvf);
if (!fvf)
{
WARN("%#x is not a valid FVF.\n", fvf);
WARN("%#lx is not a valid FVF.\n", fvf);
return D3D_OK;
}
@ -3430,7 +3430,7 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
if (!(decl = device_get_fvf_declaration(device, fvf)))
{
wined3d_mutex_unlock();
ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
ERR("Failed to create a vertex declaration for fvf %#lx.\n", fvf);
return D3DERR_DRIVERINTERNALERROR;
}
@ -3460,7 +3460,7 @@ static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
}
wined3d_mutex_unlock();
TRACE("Returning FVF %#x.\n", *fvf);
TRACE("Returning FVF %#lx.\n", *fvf);
return D3D_OK;
}
@ -3480,7 +3480,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
hr = vertexshader_init(object, device, byte_code);
if (FAILED(hr))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
WARN("Failed to initialize vertex shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -3835,7 +3835,7 @@ static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
hr = pixelshader_init(object, device, byte_code);
if (FAILED(hr))
{
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
WARN("Failed to initialize pixel shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -4031,7 +4031,7 @@ static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUER
hr = query_init(object, device, type);
if (FAILED(hr))
{
WARN("Failed to initialize query, hr %#x.\n", hr);
WARN("Failed to initialize query, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -4073,7 +4073,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex
unsigned int i;
HRESULT hr;
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#lx.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
dst_window_override, dirty_region, flags);
@ -4187,8 +4187,8 @@ static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
unsigned int access = WINED3D_RESOURCE_ACCESS_GPU;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
"lockable %#x, surface %p, shared_handle %p, usage %#x.\n",
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu, "
"lockable %#x, surface %p, shared_handle %p, usage %#lx.\n",
iface, width, height, format, multisample_type, multisample_quality,
lockable, surface, shared_handle, usage);
@ -4196,7 +4196,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface
if (usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))
{
WARN("Invalid usage %#x.\n", usage);
WARN("Invalid usage %#lx.\n", usage);
return D3DERR_INVALIDCALL;
}
@ -4215,7 +4215,7 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9
UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#lx stub!\n",
iface, width, height, format, pool, surface, shared_handle, usage);
return E_NOTIMPL;
@ -4228,14 +4228,14 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
DWORD flags = 0;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
"discard %#x, surface %p, shared_handle %p, usage %#x.\n",
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu, "
"discard %#x, surface %p, shared_handle %p, usage %#lx.\n",
iface, width, height, format, multisample_type, multisample_quality,
discard, surface, shared_handle, usage);
if (usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))
{
WARN("Invalid usage %#x.\n", usage);
WARN("Invalid usage %#lx.\n", usage);
return D3DERR_INVALIDCALL;
}
@ -4526,7 +4526,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
struct d3d9_surface *d3d_surface;
HRESULT hr;
TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#lx, texture %p.\n",
device_parent, container_parent, desc, texture_flags, texture);
if (container_parent == device_parent)
@ -4535,7 +4535,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
texture_flags, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture)))
{
WARN("Failed to create texture, hr %#x.\n", hr);
WARN("Failed to create texture, hr %#lx.\n", hr);
return hr;
}
@ -4615,7 +4615,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels),
&device->device_parent, &device->wined3d_device)))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
WARN("Failed to create wined3d device, hr %#lx.\n", hr);
wined3d_mutex_unlock();
return hr;
}
@ -4630,7 +4630,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &device->state)))
{
ERR("Failed to create the primary stateblock, hr %#x.\n", hr);
ERR("Failed to create the primary stateblock, hr %#lx.\n", hr);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
@ -4650,7 +4650,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
focus_window = parameters->hDeviceWindow;
if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
ERR("Failed to acquire focus window, hr %#lx.\n", hr);
wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
@ -4685,7 +4685,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
if (FAILED(hr = d3d9_swapchain_create(device, swapchain_desc,
wined3dswapinterval_from_d3d(parameters->PresentationInterval), &d3d_swapchain)))
{
WARN("Failed to create swapchain, hr %#x.\n", hr);
WARN("Failed to create swapchain, hr %#lx.\n", hr);
wined3d_device_release_focus_window(device->wined3d_device);
heap_free(swapchain_desc);
wined3d_device_decref(device->wined3d_device);

View file

@ -67,7 +67,7 @@ static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedIncrement(&d3d9->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
@ -77,7 +77,7 @@ static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedDecrement(&d3d9->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -123,7 +123,7 @@ static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapte
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
TRACE("iface %p, adapter %u, flags %#lx, identifier %p.\n",
iface, adapter, flags, identifier);
output_idx = adapter;
@ -134,7 +134,7 @@ static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapte
if (FAILED(hr = wined3d_output_get_desc(d3d9->wined3d_outputs[output_idx], &output_desc)))
{
wined3d_mutex_unlock();
WARN("Failed to get output description, hr %#x.\n", hr);
WARN("Failed to get output description, hr %#lx.\n", hr);
return hr;
}
WideCharToMultiByte(CP_ACP, 0, output_desc.device_name, -1, identifier->DeviceName,
@ -283,7 +283,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#lx, resource_type %#x, format %#x.\n",
iface, adapter, device_type, adapter_format, usage, resource_type, format);
output_idx = adapter;
@ -329,7 +329,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter,
wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET)
{
DWORD levels;
unsigned int levels;
hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type),
WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
@ -367,7 +367,7 @@ static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT
wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
hr = wined3d_check_device_multisample_type(wined3d_adapter,
wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(format),
windowed, wined3d_multisample_type_from_d3d(multisample_type), levels);
windowed, wined3d_multisample_type_from_d3d(multisample_type), (unsigned int *)levels);
wined3d_mutex_unlock();
if (hr == WINED3DERR_NOTAVAILABLE && levels)
*levels = 1;
@ -471,7 +471,7 @@ static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
if (FAILED(hr))
{
WARN("Failed to get output desc, hr %#x.\n", hr);
WARN("Failed to get output desc, hr %#lx.\n", hr);
return NULL;
}
@ -486,7 +486,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, U
struct d3d9_device *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#lx, parameters %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, device);
if (!(object = heap_alloc_zero(sizeof(*object))))
@ -495,7 +495,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, U
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
WARN("Failed to initialize device, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@ -607,7 +607,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
struct d3d9_device *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#lx, parameters %p, mode %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, mode, device);
if (!(object = heap_alloc_zero(sizeof(*object))))
@ -616,7 +616,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
WARN("Failed to initialize device, hr %#lx.\n", hr);
heap_free(object);
return hr;
}

View file

@ -62,7 +62,7 @@ static ULONG WINAPI d3d9_query_AddRef(IDirect3DQuery9 *iface)
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
ULONG refcount = InterlockedIncrement(&query->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
@ -72,7 +72,7 @@ static ULONG WINAPI d3d9_query_Release(IDirect3DQuery9 *iface)
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
ULONG refcount = InterlockedDecrement(&query->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -123,7 +123,7 @@ static DWORD WINAPI d3d9_query_GetDataSize(IDirect3DQuery9 *iface)
static HRESULT WINAPI d3d9_query_Issue(IDirect3DQuery9 *iface, DWORD flags)
{
struct d3d9_query *query = impl_from_IDirect3DQuery9(iface);
TRACE("iface %p, flags %#x.\n", iface, flags);
TRACE("iface %p, flags %#lx.\n", iface, flags);
return wined3d_query_issue(query->wined3d_query, flags);
}
@ -133,8 +133,7 @@ static HRESULT WINAPI d3d9_query_GetData(IDirect3DQuery9 *iface, void *data, DWO
enum wined3d_query_type type;
HRESULT hr;
TRACE("iface %p, data %p, size %u, flags %#x.\n",
iface, data, size, flags);
TRACE("iface %p, data %p, size %lu, flags %#lx.\n", iface, data, size, flags);
wined3d_mutex_lock();
type = wined3d_query_get_type(query->wined3d_query);
@ -202,7 +201,7 @@ HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUER
query, &d3d9_null_wined3d_parent_ops, &query->wined3d_query)))
{
wined3d_mutex_unlock();
WARN("Failed to create wined3d query, hr %#x.\n", hr);
WARN("Failed to create wined3d query, hr %#lx.\n", hr);
return hr;
}

View file

@ -49,7 +49,7 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1)
{
@ -65,7 +65,7 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -144,7 +144,7 @@ HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
WARN("Failed to create wined3d vertex shader, hr %#lx.\n", hr);
return hr;
}
@ -192,7 +192,7 @@ static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1)
{
@ -208,7 +208,7 @@ static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -287,7 +287,7 @@ HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *de
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
WARN("Failed to created wined3d pixel shader, hr %#lx.\n", hr);
return hr;
}

View file

@ -52,7 +52,7 @@ static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface)
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
ULONG refcount = InterlockedIncrement(&stateblock->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
@ -62,7 +62,7 @@ static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
ULONG refcount = InterlockedDecrement(&stateblock->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -192,7 +192,7 @@ HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d stateblock, hr %#x.\n", hr);
WARN("Failed to create wined3d stateblock, hr %#lx.\n", hr);
return hr;
}
}

View file

@ -61,7 +61,7 @@ static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface)
}
refcount = InterlockedIncrement(&surface->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1)
{
@ -95,7 +95,7 @@ static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface)
}
refcount = InterlockedDecrement(&surface->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -134,7 +134,7 @@ static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFG
const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
@ -160,7 +160,7 @@ static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REF
static DWORD WINAPI d3d9_surface_SetPriority(IDirect3DSurface9 *iface, DWORD priority)
{
TRACE("iface %p, priority %u. Ignored on surfaces.\n", iface, priority);
TRACE("iface %p, priority %lu. Ignored on surfaces.\n", iface, priority);
return 0;
}
@ -236,7 +236,7 @@ static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface,
struct wined3d_map_desc map_desc;
HRESULT hr;
TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
TRACE("iface %p, locked_rect %p, rect %s, flags %#lx.\n",
iface, locked_rect, wine_dbgstr_rect(rect), flags);
if (rect)
@ -414,7 +414,7 @@ struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct
if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
surface->sub_resource_idx, surface, &d3d9_view_wined3d_parent_ops, &surface->wined3d_rtv)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
ERR("Failed to create rendertarget view, hr %#lx.\n", hr);
d3d9_surface_Release(&surface->IDirect3DSurface9_iface);
return NULL;
}

View file

@ -92,7 +92,7 @@ static ULONG WINAPI d3d9_swapchain_AddRef(IDirect3DSwapChain9Ex *iface)
struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface);
ULONG refcount = InterlockedIncrement(&swapchain->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1)
{
@ -117,7 +117,7 @@ static ULONG WINAPI d3d9_swapchain_Release(IDirect3DSwapChain9Ex *iface)
}
refcount = InterlockedDecrement(&swapchain->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -140,7 +140,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChai
struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface);
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(swapchain->parent_device);
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#lx.\n",
iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
dst_window_override, dirty_region, flags);
@ -380,7 +380,7 @@ static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_devi
if (FAILED(hr = wined3d_swapchain_create(device->wined3d_device, desc, &swapchain->state_parent,
swapchain, &d3d9_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain)))
{
WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
WARN("Failed to create wined3d swapchain, hr %#lx.\n", hr);
return hr;
}
@ -401,7 +401,7 @@ HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapcha
if (FAILED(hr = swapchain_init(object, device, desc, swap_interval)))
{
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
WARN("Failed to initialize swapchain, hr %#lx.\n", hr);
heap_free(object);
return hr;
}

View file

@ -26,7 +26,7 @@ static ULONG d3d9_texture_incref(struct d3d9_texture *texture)
{
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", texture, ref);
TRACE("%p increasing refcount to %lu.\n", texture, ref);
if (ref == 1)
{
@ -49,7 +49,7 @@ static ULONG d3d9_texture_decref(struct d3d9_texture *texture)
{
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", texture, ref);
TRACE("%p decreasing refcount to %lu.\n", texture, ref);
if (!ref)
{
@ -125,7 +125,7 @@ static struct wined3d_shader_resource_view *d3d9_texture_acquire_shader_resource
wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)), texture,
&d3d9_srv_wined3d_parent_ops, &texture->wined3d_srv)))
{
ERR("Failed to create shader resource view, hr %#x.\n", hr);
ERR("Failed to create shader resource view, hr %#lx.\n", hr);
return NULL;
}
@ -201,7 +201,7 @@ static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
@ -231,7 +231,7 @@ static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture));
@ -278,7 +278,7 @@ static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod)
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod);
@ -427,7 +427,7 @@ static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface,
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#lx.\n",
iface, level, locked_rect, rect, flags);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
@ -575,7 +575,7 @@ static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *if
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
@ -605,7 +605,7 @@ static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface,
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture));
@ -652,7 +652,7 @@ static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod);
@ -822,7 +822,7 @@ static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
UINT sub_resource_idx;
HRESULT hr;
TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#lx.\n",
iface, face, level, locked_rect, rect, flags);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level)
@ -975,7 +975,7 @@ static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *if
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
@ -1005,7 +1005,7 @@ static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface,
struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture));
@ -1052,7 +1052,7 @@ static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, lod);
TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod);
@ -1162,7 +1162,7 @@ static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
struct d3d9_volume *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#lx.\n",
iface, level, locked_box, box, flags);
wined3d_mutex_lock();
@ -1356,7 +1356,7 @@ static HRESULT d3d9_texture_init(struct d3d9_texture *texture, struct d3d9_devic
NULL, texture, &d3d9_null_wined3d_parent_ops, &texture->wined3d_texture)))
{
wined3d_mutex_unlock();
WARN("Failed to create sysmem texture, hr %#x.\n", hr);
WARN("Failed to create sysmem texture, hr %#lx.\n", hr);
return hr;
}
@ -1368,7 +1368,7 @@ static HRESULT d3d9_texture_init(struct d3d9_texture *texture, struct d3d9_devic
{
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
WARN("Failed to create draw texture, hr %#x.\n", hr);
WARN("Failed to create draw texture, hr %#lx.\n", hr);
return hr;
}
}
@ -1378,7 +1378,7 @@ static HRESULT d3d9_texture_init(struct d3d9_texture *texture, struct d3d9_devic
NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture)))
{
wined3d_mutex_unlock();
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
return hr;
}
}

View file

@ -119,7 +119,7 @@ HRESULT vdecl_convert_fvf(
case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
default:
ERR("Unexpected amount of blend values: %u\n", num_blends);
ERR("Unexpected amount of blend values: %lu\n", num_blends);
}
}
elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
@ -220,7 +220,7 @@ static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 *
struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
ULONG refcount = InterlockedIncrement(&declaration->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1)
{
@ -236,7 +236,7 @@ static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9
struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
ULONG refcount = InterlockedDecrement(&declaration->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -376,7 +376,7 @@ static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaratio
&declaration->stream_map);
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
WARN("Failed to create wined3d vertex declaration elements, hr %#lx.\n", hr);
return hr;
}
@ -401,7 +401,7 @@ static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaratio
if (FAILED(hr))
{
heap_free(declaration->elements);
WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
WARN("Failed to create wined3d vertex declaration, hr %#lx.\n", hr);
if (hr == E_INVALIDARG)
hr = E_FAIL;
return hr;
@ -425,7 +425,7 @@ HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
hr = vertexdeclaration_init(object, device, elements);
if (FAILED(hr))
{
WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
WARN("Failed to initialize vertex declaration, hr %#lx.\n", hr);
heap_free(object);
return hr;
}

View file

@ -79,7 +79,7 @@ static HRESULT WINAPI d3d9_volume_SetPrivateData(IDirect3DVolume9 *iface, REFGUI
const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
@ -141,7 +141,7 @@ static HRESULT WINAPI d3d9_volume_LockBox(IDirect3DVolume9 *iface,
struct wined3d_map_desc map_desc;
HRESULT hr;
TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
TRACE("iface %p, locked_box %p, box %p, flags %#lx.\n",
iface, locked_box, box, flags);
if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),