wine/dlls/wined3d
2022-11-30 20:48:20 +01:00
..
adapter_gl.c wined3d: Don't use separate GL contexts for different swapchains. 2022-11-30 20:38:27 +01:00
adapter_vk.c wined3d: Pass a draw count of 1 to Vulkan indirect draw commands. 2022-09-13 22:07:22 +02:00
arb_program_shader.c wined3d: Set flag types to uint32_t (internal definitions). 2022-11-28 11:33:08 +01:00
ati_fragment_shader.c wined3d: Change return value for *get_emul_mask() to unsigned int. 2022-11-23 11:00:16 +01:00
buffer.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
context.c
context_gl.c wined3d: Don't use separate GL contexts for different swapchains. 2022-11-30 20:38:27 +01:00
context_vk.c wined3d: Use I width modifier for debug traces on DWORD_PTR. 2022-10-10 11:15:01 +02:00
cs.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
device.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
directx.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
gl_compat.c
glsl_shader.c wined3d: Set flag types to uint32_t (internal definitions). 2022-11-28 11:33:08 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Change return value for *get_emul_mask() to unsigned int. 2022-11-23 11:00:16 +01:00
palette.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
query.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
resource.c wined3d: Set flag types to uint32_t (external definitions). 2022-11-28 11:33:01 +01:00
sampler.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
shader.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
shader_sm1.c
shader_sm4.c wined3d: Use I width modifier for debug traces on DWORD_PTR. 2022-10-10 11:15:01 +02:00
shader_spirv.c wined3d: Change return value for *get_emul_mask() to unsigned int. 2022-11-23 11:00:16 +01:00
state.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
stateblock.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
surface.c wined3d: Set flag types to uint32_t (internal definitions). 2022-11-28 11:33:08 +01:00
swapchain.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
texture.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
utils.c wined3d: Set location types to uint32_t. 2022-11-28 11:33:21 +01:00
version.rc
vertexdeclaration.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
view.c wined3d: Use unsigned int for "refcount" variables. 2022-11-30 20:48:20 +01:00
wined3d.spec wined3d: Factor out and expose functions to map/unmap wined3d_streaming_buffer. 2022-11-24 09:19:52 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Set flag types to uint32_t (external definitions). 2022-11-28 11:33:01 +01:00
wined3d_private.h wined3d: Don't use separate GL contexts for different swapchains. 2022-11-30 20:38:27 +01:00
wined3d_shaders.h
wined3d_vk.h