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wined3d: Set flag types to uint32_t (internal definitions).
(no longer using long types) Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
This commit is contained in:
parent
a71526bb07
commit
718118f3af
14 changed files with 56 additions and 56 deletions
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@ -7939,7 +7939,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
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static void arbfp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
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unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
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const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
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const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, DWORD stencil)
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{
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struct wined3d_blitter *next;
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@ -152,7 +152,7 @@ static void wined3d_context_gl_destroy_fbo(struct wined3d_context_gl *context_gl
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}
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static void context_attach_depth_stencil_rb(const struct wined3d_gl_info *gl_info,
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GLenum fbo_target, DWORD flags, GLuint rb)
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GLenum fbo_target, uint32_t flags, GLuint rb)
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{
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if (flags & WINED3D_FBO_ENTRY_FLAG_DEPTH)
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{
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@ -157,13 +157,13 @@ struct wined3d_cs_present
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RECT src_rect;
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RECT dst_rect;
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unsigned int swap_interval;
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DWORD flags;
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uint32_t flags;
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};
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struct wined3d_cs_clear
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{
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enum wined3d_cs_op opcode;
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DWORD flags;
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uint32_t flags;
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unsigned int rt_count;
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struct wined3d_fb_state fb;
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RECT draw_rect;
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@ -428,7 +428,7 @@ struct wined3d_cs_query_issue
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{
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enum wined3d_cs_op opcode;
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struct wined3d_query *query;
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DWORD flags;
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uint32_t flags;
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};
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struct wined3d_cs_preload_resource
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@ -450,7 +450,7 @@ struct wined3d_cs_map
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unsigned int sub_resource_idx;
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void **map_ptr;
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const struct wined3d_box *box;
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DWORD flags;
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uint32_t flags;
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HRESULT *hr;
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};
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@ -479,7 +479,7 @@ struct wined3d_cs_blt_sub_resource
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struct wined3d_resource *src_resource;
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unsigned int src_sub_resource_idx;
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struct wined3d_box src_box;
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DWORD flags;
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uint32_t flags;
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struct wined3d_blt_fx fx;
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enum wined3d_texture_filter_type filter;
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};
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@ -719,7 +719,7 @@ static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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unsigned int swap_interval, DWORD flags)
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unsigned int swap_interval, uint32_t flags)
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{
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struct wined3d_cs_present *op;
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unsigned int i;
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@ -763,7 +763,7 @@ static void wined3d_cs_exec_clear(struct wined3d_cs *cs, const void *data)
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}
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void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
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DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
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uint32_t flags, const struct wined3d_color *color, float depth, DWORD stencil)
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{
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const struct wined3d_state *state = cs->c.state;
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const struct wined3d_viewport *vp = &state->viewports[0];
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@ -3427,7 +3427,7 @@ static void update_fog_factor(float *fog_factor, struct lights_settings *ls)
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/* Context activation is done by the caller. */
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#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
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static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
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const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags, DWORD dst_fvf)
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const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, uint32_t flags, DWORD dst_fvf)
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{
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enum wined3d_material_color_source diffuse_source, specular_source, ambient_source, emissive_source;
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const struct wined3d_color *material_specular_state_colour;
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@ -3523,7 +3523,7 @@ const struct wined3d_parent_ops wined3d_null_parent_ops =
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wined3d_null_wined3d_object_destroyed,
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};
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HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
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HRESULT wined3d_init(struct wined3d *wined3d, uint32_t flags)
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{
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wined3d->ref = 1;
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wined3d->flags = flags;
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@ -3401,7 +3401,7 @@ static void shader_glsl_get_coord_size(enum wined3d_shader_resource_type resourc
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}
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static void shader_glsl_get_sample_function(const struct wined3d_shader_context *ctx,
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DWORD resource_idx, DWORD sampler_idx, DWORD flags, struct glsl_sample_function *sample_function)
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DWORD resource_idx, DWORD sampler_idx, uint32_t flags, struct glsl_sample_function *sample_function)
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{
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enum wined3d_shader_resource_type resource_type;
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struct shader_glsl_ctx_priv *priv = ctx->backend_data;
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@ -13271,7 +13271,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
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static void glsl_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
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unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
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const RECT *draw_rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
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const RECT *draw_rect, uint32_t flags, const struct wined3d_color *color, float depth, DWORD stencil)
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{
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struct wined3d_blitter *next;
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@ -140,7 +140,7 @@ HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
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}
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static HRESULT wined3d_palette_init(struct wined3d_palette *palette, struct wined3d_device *device,
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DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries)
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uint32_t flags, unsigned int entry_count, const PALETTEENTRY *entries)
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{
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HRESULT hr;
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@ -174,7 +174,7 @@ static struct wined3d_pipeline_statistics_query *wined3d_pipeline_statistics_que
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}
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enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
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struct wined3d_device *device, DWORD flags)
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struct wined3d_device *device, uint32_t flags)
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{
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context_gl *context_gl;
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@ -502,7 +502,7 @@ HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, uint32_t flags)
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return WINED3D_OK;
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}
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static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
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const struct wined3d_gl_info *gl_info;
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@ -534,7 +534,7 @@ static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query, DWORD
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return available;
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}
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static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_event_query_ops_poll(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
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enum wined3d_fence_result ret;
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@ -579,7 +579,7 @@ enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query
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return query->type;
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}
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static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, uint32_t flags)
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{
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TRACE("query %p, flags %#x.\n", query, flags);
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@ -599,7 +599,7 @@ static BOOL wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD fla
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return FALSE;
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}
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static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_occlusion_query *oq = wined3d_occlusion_query_from_query(query);
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struct wined3d_device *device = query->device;
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@ -672,7 +672,7 @@ static BOOL wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD
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return poll;
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}
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static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
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const struct wined3d_gl_info *gl_info;
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@ -707,7 +707,7 @@ static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query, DWORD
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return available;
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}
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static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
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const struct wined3d_gl_info *gl_info;
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@ -736,21 +736,21 @@ static BOOL wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD
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return FALSE;
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}
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static BOOL wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_timestamp_disjoint_query_ops_poll(struct wined3d_query *query, uint32_t flags)
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{
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TRACE("query %p, flags %#x.\n", query, flags);
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return TRUE;
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}
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static BOOL wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, uint32_t flags)
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{
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TRACE("query %p, flags %#x.\n", query, flags);
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return FALSE;
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}
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static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_so_statistics_query_ops_poll(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
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GLuint written_available, generated_available;
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@ -806,7 +806,7 @@ static void wined3d_so_statistics_query_end(struct wined3d_so_statistics_query *
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checkGLcall("end query");
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}
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static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_so_statistics_query *pq = wined3d_so_statistics_query_from_query(query);
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struct wined3d_device *device = query->device;
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@ -882,7 +882,7 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
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return poll;
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}
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static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
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const struct wined3d_gl_info *gl_info;
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@ -946,7 +946,7 @@ static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statis
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checkGLcall("end query");
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}
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static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD flags)
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static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, uint32_t flags)
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{
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struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
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struct wined3d_device *device = query->device;
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@ -1933,7 +1933,7 @@ static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD s
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shader_addline(buffer, "_unknown_flags(%#x)", sync_flags);
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}
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static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, DWORD flags)
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static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, uint32_t flags)
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{
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if (!(flags & WINED3DSI_PRECISE_XYZW))
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return;
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@ -1979,7 +1979,7 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state
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}
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void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
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const struct wined3d_device *device, DWORD flags)
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const struct wined3d_device *device, uint32_t flags)
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{
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unsigned int i;
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@ -541,7 +541,7 @@ static void cpu_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
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static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
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UINT src_pitch, UINT dst_pitch, UINT update_w, UINT update_h,
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const struct wined3d_format *format, DWORD flags, const struct wined3d_blt_fx *fx)
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const struct wined3d_format *format, uint32_t flags, const struct wined3d_blt_fx *fx)
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{
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UINT row_block_count;
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const BYTE *src_row;
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@ -644,7 +644,7 @@ static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
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static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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const struct wined3d_box *dst_box, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
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const struct wined3d_box *src_box, DWORD flags, const struct wined3d_blt_fx *fx,
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const struct wined3d_box *src_box, uint32_t flags, const struct wined3d_blt_fx *fx,
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enum wined3d_texture_filter_type filter)
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{
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unsigned int bpp, src_height, src_width, dst_height, dst_width, row_byte_count;
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@ -1241,7 +1241,7 @@ static bool wined3d_box_intersect(struct wined3d_box *ret, const struct wined3d_
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static void cpu_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
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unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
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const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
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const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, DWORD stencil)
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{
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struct wined3d_color c = {depth, 0.0f, 0.0f, 0.0f};
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struct wined3d_box box, box_clip, box_view;
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@ -1385,7 +1385,7 @@ static bool sub_resource_is_on_cpu(const struct wined3d_texture *texture, unsign
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HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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const struct wined3d_box *dst_box, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
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const struct wined3d_box *src_box, DWORD flags, const struct wined3d_blt_fx *fx,
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const struct wined3d_box *src_box, uint32_t flags, const struct wined3d_blt_fx *fx,
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enum wined3d_texture_filter_type filter)
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{
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struct wined3d_texture_sub_resource *src_sub_resource, *dst_sub_resource;
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@ -589,7 +589,7 @@ static bool swapchain_present_is_partial_copy(struct wined3d_swapchain *swapchai
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}
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static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags)
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const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
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{
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struct wined3d_swapchain_gl *swapchain_gl = wined3d_swapchain_gl(swapchain);
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struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
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@ -1316,7 +1316,7 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
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}
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static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
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const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags)
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const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
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{
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struct wined3d_dc_info *front, *back;
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HBITMAP bitmap;
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@ -3834,7 +3834,7 @@ static const struct wined3d_resource_ops texture_resource_ops =
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};
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static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
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unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device,
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unsigned int layer_count, unsigned int level_count, uint32_t flags, struct wined3d_device *device,
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void *parent, const struct wined3d_parent_ops *parent_ops, void *sub_resources,
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const struct wined3d_texture_ops *texture_ops)
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{
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@ -6068,7 +6068,7 @@ static bool blitter_use_cpu_clear(struct wined3d_rendertarget_view *view)
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static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
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unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
|
||||
const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
|
||||
const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, DWORD stencil)
|
||||
{
|
||||
struct wined3d_rendertarget_view *view, *previous = NULL;
|
||||
bool have_identical_size = TRUE;
|
||||
|
@ -6345,7 +6345,7 @@ static void fbo_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
|
|||
|
||||
static void fbo_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
|
||||
unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
|
||||
const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
|
||||
const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, DWORD stencil)
|
||||
{
|
||||
struct wined3d_blitter *next;
|
||||
|
||||
|
@ -6458,7 +6458,7 @@ static void raw_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_
|
|||
|
||||
static void raw_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
|
||||
unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
|
||||
const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
|
||||
const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, DWORD stencil)
|
||||
{
|
||||
struct wined3d_blitter *next;
|
||||
|
||||
|
@ -6826,7 +6826,7 @@ static void vk_blitter_clear_rendertargets(struct wined3d_context_vk *context_vk
|
|||
|
||||
static void vk_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
|
||||
unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
|
||||
const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
|
||||
const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, DWORD stencil)
|
||||
{
|
||||
struct wined3d_device_vk *device_vk = wined3d_device_vk(device);
|
||||
struct wined3d_rendertarget_view *view, *previous = NULL;
|
||||
|
|
|
@ -1378,7 +1378,7 @@ struct wined3d_shader_instruction
|
|||
{
|
||||
const struct wined3d_shader_context *ctx;
|
||||
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
|
||||
DWORD flags;
|
||||
uint32_t flags;
|
||||
unsigned int dst_count;
|
||||
unsigned int src_count;
|
||||
const struct wined3d_shader_dst_param *dst;
|
||||
|
@ -2020,7 +2020,7 @@ void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *dev
|
|||
enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
|
||||
struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||
enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
|
||||
struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
|
||||
struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN;
|
||||
|
||||
/* Direct3D terminology with little modifications. We do not have an issued
|
||||
* state because only the driver knows about it, but we have a created state
|
||||
|
@ -2034,8 +2034,8 @@ enum wined3d_query_state
|
|||
|
||||
struct wined3d_query_ops
|
||||
{
|
||||
BOOL (*query_poll)(struct wined3d_query *query, DWORD flags);
|
||||
BOOL (*query_issue)(struct wined3d_query *query, DWORD flags);
|
||||
BOOL (*query_poll)(struct wined3d_query *query, uint32_t flags);
|
||||
BOOL (*query_issue)(struct wined3d_query *query, uint32_t flags);
|
||||
void (*query_destroy)(struct wined3d_query *query);
|
||||
};
|
||||
|
||||
|
@ -2909,7 +2909,7 @@ struct wined3d_blitter_ops
|
|||
void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
|
||||
void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
|
||||
unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
|
||||
const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
|
||||
const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, DWORD stencil);
|
||||
DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
|
||||
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
|
||||
const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
||||
|
@ -3796,7 +3796,7 @@ struct wined3d
|
|||
};
|
||||
|
||||
BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_init(struct wined3d *wined3d, uint32_t flags) DECLSPEC_HIDDEN;
|
||||
void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
|
||||
|
||||
BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
|
||||
|
@ -4559,7 +4559,7 @@ struct wined3d_texture
|
|||
float pow2_matrix[16];
|
||||
UINT lod;
|
||||
DWORD sampler;
|
||||
DWORD flags;
|
||||
uint32_t flags;
|
||||
DWORD update_map_binding;
|
||||
|
||||
unsigned int row_pitch;
|
||||
|
@ -4568,7 +4568,7 @@ struct wined3d_texture
|
|||
/* May only be accessed from the command stream worker thread. */
|
||||
struct wined3d_texture_async
|
||||
{
|
||||
DWORD flags;
|
||||
uint32_t flags;
|
||||
|
||||
/* Color keys for DDraw */
|
||||
struct wined3d_color_key dst_blt_color_key;
|
||||
|
@ -4698,7 +4698,7 @@ static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *te
|
|||
|
||||
HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
||||
const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
|
||||
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
|
||||
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, uint32_t flags,
|
||||
const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
||||
void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
|
||||
const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
|
||||
|
@ -4870,7 +4870,7 @@ struct wined3d_fbo_resource
|
|||
struct fbo_entry
|
||||
{
|
||||
struct list entry;
|
||||
DWORD flags;
|
||||
uint32_t flags;
|
||||
DWORD rt_mask;
|
||||
GLuint id;
|
||||
struct wined3d_fbo_entry_key
|
||||
|
@ -5010,7 +5010,7 @@ struct wined3d_stateblock
|
|||
};
|
||||
|
||||
void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
|
||||
const struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
|
||||
const struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN;
|
||||
void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
|
||||
|
||||
void wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
|
||||
|
@ -5116,12 +5116,12 @@ void wined3d_cs_destroy_object(struct wined3d_cs *cs,
|
|||
void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
|
||||
struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
|
||||
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
|
||||
uint32_t flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
|
||||
void wined3d_device_context_emit_clear_uav(struct wined3d_device_context *context,
|
||||
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
|
||||
const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
|
||||
const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, uint32_t flags) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
|
||||
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
|
||||
|
@ -5302,7 +5302,7 @@ struct wined3d_buffer
|
|||
const struct wined3d_buffer_ops *buffer_ops;
|
||||
|
||||
unsigned int structure_byte_stride;
|
||||
DWORD flags;
|
||||
uint32_t flags;
|
||||
DWORD locations;
|
||||
void *map_ptr;
|
||||
struct wined3d_bo *buffer_object;
|
||||
|
@ -5661,7 +5661,7 @@ HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
|
|||
struct wined3d_swapchain_ops
|
||||
{
|
||||
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
|
||||
const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags);
|
||||
const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags);
|
||||
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
|
||||
};
|
||||
|
||||
|
@ -6162,7 +6162,7 @@ struct wined3d_palette
|
|||
|
||||
unsigned int size;
|
||||
RGBQUAD colors[256];
|
||||
DWORD flags;
|
||||
uint32_t flags;
|
||||
};
|
||||
|
||||
/* DirectDraw utility functions */
|
||||
|
|
Loading…
Reference in a new issue