wine/dlls/d3d9
2006-03-15 11:30:39 +01:00
..
tests d3d9: Use an invisible window for tests. 2006-02-10 14:52:10 +01:00
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
basetexture.c
cubetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
d3d9.spec Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now. 2005-08-23 09:34:57 +00:00
d3d9_main.c d3d: Fix Validate(Pixel|Vertex)Shader() prototypes. 2006-03-03 13:17:20 +01:00
d3d9_private.h Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now. 2005-08-23 09:34:57 +00:00
device.c Remove the setting of the result pointer to NULL in creates, tests 2005-11-14 11:21:46 +00:00
directx.c Remove spaces before '\n' in traces. 2005-11-10 12:14:56 +00:00
indexbuffer.c wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
Makefile.in d3d9: Add a test for BeginStateBlock and EndStateBlock. 2005-12-09 14:53:28 +01:00
pixelshader.c Remove the setting of the result pointer to NULL in creates, tests 2005-11-14 11:21:46 +00:00
query.c Remove the setting of the result pointer to NULL in creates, tests 2005-11-14 11:21:46 +00:00
resource.c
stateblock.c Remove the setting of the result pointer to NULL in creates, tests 2005-11-14 11:21:46 +00:00
surface.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
swapchain.c wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters. 2006-03-09 12:51:26 +01:00
texture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
version.rc
vertexbuffer.c wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h. 2006-03-13 13:32:01 +01:00
vertexdeclaration.c Remove the setting of the result pointer to NULL in creates, tests 2005-11-14 11:21:46 +00:00
vertexshader.c d3d9: Check for a NULL shader in IDirect3DDevice9Impl_GetVertexShader 2005-12-14 11:29:05 +01:00
volume.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
volumetexture.c wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
vshaderdeclaration.c