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mirror of https://github.com/wine-mirror/wine synced 2024-07-08 20:06:18 +00:00
wine/dlls/wined3d
2023-09-05 23:10:22 +02:00
..
adapter_gl.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
adapter_vk.c wined3d: Make wined3d_swapchain_desc in wined3d_swapchain_create const. 2023-08-18 18:44:05 +02:00
arb_program_shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
ati_fragment_shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
buffer.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
context_gl.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
context_vk.c wined3d: Restart vk render pass on RT clear. 2023-09-05 23:10:22 +02:00
context.c
cs.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
device.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
directx.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
gl_compat.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
glsl_shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
palette.c
query.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
resource.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
sampler.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
shader_sm1.c
shader_sm4.c wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc. 2023-06-27 11:51:36 +02:00
shader_spirv.c wined3d: Pass a wined3d_adapter instead of wined3d_gl_info to FFP pipe emulation mask methods. 2023-08-15 17:04:21 +02:00
shader.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
state.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
stateblock.c wined3d: Store push constants in wined3d_buffers in struct wined3d_state. 2023-07-27 11:54:21 +09:00
surface.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
swapchain.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
texture.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
utils.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d_gl.h wined3d: Move the remaining GL-specific definitions to wined3d_gl.h. 2023-08-25 22:52:45 +02:00
wined3d_main.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d_private.h wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d_shaders.h
wined3d_vk.h wined3d: Make wined3d_swapchain_desc in wined3d_swapchain_create const. 2023-08-18 18:44:05 +02:00
wined3d.spec dxgi: Read back the swapchain size assigned by wined3d. 2023-08-18 18:34:10 +02:00