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adapter_gl.c
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wined3d: Add GPU information for NVIDIA GT 1030.
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2021-06-10 20:46:58 +02:00 |
adapter_vk.c
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wined3d: Do not use a staging buffer if discarding a mappable buffer in adapter_vk_copy_bo_address().
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2021-06-22 17:57:47 +02:00 |
arb_program_shader.c
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wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
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2021-06-01 21:24:54 +02:00 |
ati_fragment_shader.c
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wined3d: Rename gen_ffp_frag_op().
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2021-06-01 21:24:46 +02:00 |
buffer.c
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wined3d: Use a wined3d_resource operation to retrieve the resource dimensions in wined3d_device_context_update_sub_resource().
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2021-06-25 22:48:47 +02:00 |
context.c
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wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory().
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2021-06-22 17:57:47 +02:00 |
context_gl.c
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wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
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2021-04-20 22:57:11 +02:00 |
context_vk.c
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wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
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2021-05-05 21:52:23 +02:00 |
cs.c
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
device.c
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wined3d: Use a wined3d_resource operation to retrieve the resource dimensions in wined3d_device_context_update_sub_resource().
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2021-06-25 22:48:47 +02:00 |
directx.c
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wined3d: Add GPU information for NVIDIA GT 1030.
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2021-06-10 20:46:58 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
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2021-06-01 21:24:54 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Flush through wined3d_device_context_ops.
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2021-04-14 20:49:54 +02:00 |
resource.c
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wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
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2021-05-24 22:38:46 +02:00 |
sampler.c
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shader.c
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wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
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2021-06-01 21:24:54 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
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2021-04-29 23:37:46 +02:00 |
state.c
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wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty.
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2021-06-01 21:24:42 +02:00 |
stateblock.c
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surface.c
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wined3d: Introduce wined3d_mask_from_size().
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2021-06-07 21:24:23 +02:00 |
swapchain.c
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wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
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2021-05-27 21:25:31 +02:00 |
texture.c
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wined3d: Use a wined3d_resource operation to retrieve the resource dimensions in wined3d_device_context_update_sub_resource().
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2021-06-25 22:48:47 +02:00 |
utils.c
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wined3d: Add decompression information for BC4_UNORM.
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2021-06-22 17:57:47 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Factor out wined3d_buffer_copy_bo_address().
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2021-06-22 17:57:47 +02:00 |
wined3d.spec
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d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
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2021-06-07 21:24:29 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Use a wined3d_resource operation to retrieve the resource dimensions in wined3d_device_context_update_sub_resource().
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2021-06-25 22:48:47 +02:00 |
wined3d_vk.h
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