wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-04-29 19:06:03 +02:00 committed by Alexandre Julliard
parent 7e64eba5b3
commit 55795588f4

View file

@ -1019,6 +1019,7 @@ static void shader_spirv_destroy(struct wined3d_shader *shader)
shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk->d, variant_vk);
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, variant_vk->vk_module, NULL));
}
heap_free(program_vk->variants);
vkd3d_shader_free_scan_descriptor_info(&program_vk->descriptor_info);
shader->backend_data = NULL;