wine/dlls/d3d9
2023-05-10 17:08:48 +02:00
..
tests d3d9/tests: Add some more tests for accessing an old backbuffer surface after a reset. 2023-05-10 17:08:48 +02:00
buffer.c wined3d: Make video memory accounting a per-resource flag. 2023-03-28 11:43:38 +02:00
d3d9.spec
d3d9_main.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
d3d9_private.h d3d9: Hold a reference to the wined3d swapchain from d3d9 swapchain surfaces. 2023-05-10 17:08:48 +02:00
device.c wined3d: Directly call wined3d_texture_create() to create swapchain textures. 2023-05-04 18:44:48 +02:00
directx.c wined3d: Make video memory accounting a per-resource flag. 2023-03-28 11:43:38 +02:00
Makefile.in d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
query.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
shader.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
stateblock.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
surface.c d3d9: Hold a reference to the wined3d swapchain from d3d9 swapchain surfaces. 2023-05-10 17:08:48 +02:00
swapchain.c d3d9: Pass the container to d3d9_surface_create(). 2023-04-26 22:49:17 +02:00
texture.c wined3d: Make video memory accounting a per-resource flag. 2023-03-28 11:43:38 +02:00
version.rc
vertexdeclaration.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
volume.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00