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In d3d8, setting texture filters to invalid values does not yield an error when calling IDirect3DDevice8::ValidateDevice. Some applications, such as Worms Blast, rely on this behaviour. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54898 |
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.. | ||
tests | ||
buffer.c | ||
d3d8.spec | ||
d3d8_main.c | ||
d3d8_private.h | ||
device.c | ||
directx.c | ||
Makefile.in | ||
shader.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |