wine/dlls/d3d8
Sebastian Mayr 7a2b34c324 wined3d: Improve d3d8 compatibility of texture filters.
In d3d8, setting texture filters to invalid values does not yield an
error when calling IDirect3DDevice8::ValidateDevice. Some applications,
such as Worms Blast, rely on this behaviour.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54898
2023-05-18 15:40:17 -05:00
..
tests d3d8/tests: Test IDirect3DDevice8::ValidateDevice() with various min, mag and mip filters. 2023-05-18 15:40:14 -05:00
buffer.c d3d8: Filter out redundant buffer discards. 2023-01-06 13:39:45 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Hold a reference to the wined3d swapchain from d3d8 swapchain surfaces. 2023-05-10 17:08:48 +02:00
device.c wined3d: Improve d3d8 compatibility of texture filters. 2023-05-18 15:40:17 -05:00
directx.c wined3d: Make video memory accounting a per-resource flag. 2023-03-28 11:43:38 +02:00
Makefile.in d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
shader.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
surface.c d3d8: Hold a reference to the wined3d swapchain from d3d8 swapchain surfaces. 2023-05-10 17:08:48 +02:00
swapchain.c d3d8: Pass the container to d3d8_surface_create(). 2023-05-04 18:44:48 +02:00
texture.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
version.rc
vertexdeclaration.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
volume.c d3d8: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00