wine/include/d3dx10async.h
Piotr Caban 1c66d05a9c d3dx10: Add D3DX10CreateAsyncTextureInfoProcessor stub.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-01 20:51:58 +02:00

81 lines
4.9 KiB
C

/*
* Copyright 2015 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DX10ASYNC_H__
#define __D3DX10ASYNC_H__
#include "d3dx10.h"
HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
ID3D10Blob **error_messages, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name,
const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name,
const WCHAR *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
ID3D10Blob **errors, HRESULT *hresult);
HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader);
HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader);
HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize, ID3DX10DataLoader **loader);
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader);
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader);
HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor);
#endif