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d3dx10: Add D3DX10CreateAsyncTextureInfoProcessor stub.

Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Piotr Caban 2022-05-26 18:34:34 +02:00 committed by Alexandre Julliard
parent d3f5b69bdc
commit 1c66d05a9c
4 changed files with 10 additions and 2 deletions

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@ -398,6 +398,12 @@ HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *res
return S_OK;
}
HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor)
{
FIXME("info %p, processor %p stub!\n", info, processor);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
ID3D10Blob **errors, HRESULT *hresult)

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@ -16,7 +16,7 @@
@ stdcall D3DX10CreateAsyncResourceLoaderW(long wstr ptr)
@ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr)
@ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr)
@ stub D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
@ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
@ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
@ stdcall D3DX10CreateDevice(ptr long long long ptr)
@ stdcall D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr)

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@ -29,9 +29,9 @@
#include "d3d10.h"
#include "d3dx10math.h"
#include "d3dx10core.h"
#include "d3dx10async.h"
#include "d3dx10tex.h"
#include "d3dx10mesh.h"
#include "d3dx10async.h"
#define _FACDD 0x876
#define MAKE_DDHRESULT(code) MAKE_HRESULT(1, _FACDD, code)

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@ -76,4 +76,6 @@ HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize,
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader);
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader);
HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor);
#endif