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adapter_gl.c
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wined3d: Pass map flags to wined3d_context_copy_bo_address().
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2023-08-02 19:58:18 +09:00 |
adapter_vk.c
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wined3d: Pass map flags to wined3d_context_copy_bo_address().
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2023-08-02 19:58:18 +09:00 |
arb_program_shader.c
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wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
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2023-07-27 11:54:21 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Do not load UAV locations when clearing if not necessary.
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2023-08-02 19:58:23 +09:00 |
context.c
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context_gl.c
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wined3d: Pass map flags to wined3d_context_copy_bo_address().
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2023-08-02 19:58:18 +09:00 |
context_vk.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
cs.c
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wined3d: Avoid uploading deferred context maps more than once.
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2023-08-02 19:58:18 +09:00 |
device.c
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wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
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2023-07-27 11:54:21 +09:00 |
directx.c
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wined3d: Pass map flags to wined3d_context_copy_bo_address().
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2023-08-02 19:58:18 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use ffp_normalize in shader_glsl_ffp_vertex_lighting_footer.
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2023-08-01 21:57:47 +09:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
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2023-07-27 11:54:21 +09:00 |
palette.c
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query.c
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wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
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2023-07-27 11:54:21 +09:00 |
resource.c
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wined3d: Track WINED3D_GL_NORMALIZED_TEXRECT in struct wined3d_d3d_info as well.
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2023-07-27 11:54:21 +09:00 |
sampler.c
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wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
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2023-07-27 11:54:21 +09:00 |
shader.c
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wined3d: Use the varying count from struct wined3d_d3d_info in pixel_shader_init().
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2023-07-27 11:54:21 +09:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc.
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2023-06-27 11:51:36 +02:00 |
shader_spirv.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
state.c
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wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
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2023-07-27 11:54:21 +09:00 |
stateblock.c
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wined3d: Store push constants in wined3d_buffers in struct wined3d_state.
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2023-07-27 11:54:21 +09:00 |
surface.c
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swapchain.c
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wined3d: Store the sample count in struct wined3d_d3d_info.
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2023-07-27 11:54:21 +09:00 |
texture.c
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wined3d: Pass map flags to wined3d_context_copy_bo_address().
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2023-08-02 19:58:18 +09:00 |
utils.c
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wined3d: Move struct wined3d_gl_info to struct wined3d_adapter_gl.
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2023-07-27 11:54:21 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Do not load UAV locations when clearing if not necessary.
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2023-08-02 19:58:23 +09:00 |
wined3d.spec
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wined3d: Add helpers to retrieve shader constants from a wined3d_stateblock.
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2023-07-27 11:54:21 +09:00 |
wined3d_gl.h
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wined3d: Move struct wined3d_rendertarget_info to wined3d_gl.h.
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2023-08-05 10:42:48 +09:00 |
wined3d_main.c
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wined3d: Move the wined3d_vk.h include to individual files.
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2023-07-14 18:28:17 +02:00 |
wined3d_private.h
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wined3d: Move struct wined3d_rendertarget_info to wined3d_gl.h.
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2023-08-05 10:42:48 +09:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Pass map flags to wined3d_context_copy_bo_address().
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2023-08-02 19:58:18 +09:00 |