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adapter_gl.c
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wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind).
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2021-04-29 23:37:46 +02:00 |
adapter_vk.c
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wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind).
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2021-04-29 23:37:46 +02:00 |
arb_program_shader.c
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wined3d: Add resolve_format parameter to blitter_blit.
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2021-03-31 22:16:25 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Update resources through wined3d_device_context_ops.
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2021-05-06 18:53:48 +02:00 |
context.c
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wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
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2021-05-24 22:38:46 +02:00 |
context_gl.c
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wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
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2021-04-20 22:57:11 +02:00 |
context_vk.c
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wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
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2021-05-05 21:52:23 +02:00 |
cs.c
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d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().
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2021-05-27 21:25:29 +02:00 |
device.c
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d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().
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2021-05-27 21:25:29 +02:00 |
directx.c
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wined3d: Add GPU information for Intel UHD Graphics 630.
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2021-05-14 20:56:02 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter.
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2021-05-06 18:53:49 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Flush through wined3d_device_context_ops.
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2021-04-14 20:49:54 +02:00 |
resource.c
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wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
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2021-05-24 22:38:46 +02:00 |
sampler.c
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wined3d: Handle a few more border colours for Vulkan samplers.
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2021-03-25 17:56:41 +01:00 |
shader.c
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wined3d: Check whether a register is a UAV before recording UAV reads.
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2021-03-18 22:04:01 +01:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
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2021-04-29 23:37:46 +02:00 |
state.c
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stateblock.c
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surface.c
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wined3d: Handle typeless resolve in the FBO blitter.
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2021-04-19 22:06:56 +02:00 |
swapchain.c
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wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain.
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2021-04-09 20:37:14 +02:00 |
texture.c
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wined3d: Fix a spelling error in a comment.
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2021-05-25 21:13:00 +02:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().
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2021-04-09 20:37:14 +02:00 |
wined3d.spec
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d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().
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2021-05-27 21:25:29 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().
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2021-05-27 21:25:29 +02:00 |
wined3d_vk.h
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