wine/dlls/d3d9
2007-10-12 10:59:17 +02:00
..
tests wined3d: Add a (nested) loop test. 2007-10-12 10:59:17 +02:00
basetexture.c
cubetexture.c d3d9: Hold the lock in cubetexture methods. 2007-06-18 12:33:55 +02:00
d3d9.spec
d3d9_main.c d3d9: Add a dll global critical section. 2007-06-14 13:23:04 +02:00
d3d9_private.h d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
device.c d3d9: Return the correct return value in GetDepthStencilSurface. 2007-08-27 12:00:28 +02:00
directx.c d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
indexbuffer.c d3d9: Hold the lock in indexbuffer methods. 2007-06-18 12:33:55 +02:00
Makefile.in
pixelshader.c d3d9: Hold the lock in Pixelshader functions. 2007-06-18 12:33:55 +02:00
query.c d3d9: Release the wined3d query when the d3d9 query is destroyed. 2007-06-19 12:34:03 +02:00
resource.c
stateblock.c wined3d: Add a wined3d private WINED3DSBT_RECORDED. 2007-08-15 09:36:20 +02:00
surface.c d3d9: Hold the lock in suface methods. 2007-06-22 13:43:05 +02:00
swapchain.c d3d9: Hold the lock in swapchain methods. 2007-06-22 13:43:11 +02:00
texture.c d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal. 2007-07-26 11:51:26 +02:00
version.rc
vertexbuffer.c d3d9: Hold the lock in Vertexbuffer methods. 2007-06-25 11:35:09 +02:00
vertexdeclaration.c d3d9: Hold the lock in VertexDeclaration methods. 2007-06-25 11:35:24 +02:00
vertexshader.c d3d9: Hold the lock in VertexShader methods. 2007-06-25 11:35:40 +02:00
volume.c
volumetexture.c