d3d9: Hold the lock in cubetexture methods.

This commit is contained in:
Stefan Dösinger 2007-06-12 00:39:26 +02:00 committed by Alexandre Julliard
parent 0820777983
commit ea3076b0f7

View file

@ -60,8 +60,12 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
if (ref == 0) {
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
EnterCriticalSection(&d3d9_cs);
IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
IUnknown_Release(This->parentDevice);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
@ -70,87 +74,153 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
D3DRESOURCETYPE ret;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
EnterCriticalSection(&d3d9_cs);
ret = IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
D3DTEXTUREFILTERTYPE ret;
TRACE("(%p) Relay\n", This);
return (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
EnterCriticalSection(&d3d9_cs);
ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
}
/* IDirect3DCubeTexture9 Interface follow: */
@ -158,6 +228,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
HRESULT hr;
TRACE("(%p) Relay\n", This);
@ -172,7 +243,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
@ -182,30 +256,47 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBE
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
}
LeaveCriticalSection(&d3d9_cs);
return hrc;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
@ -262,9 +353,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
}
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
D3D9CB_CreateSurface);
LeaveCriticalSection(&d3d9_cs);
if (hr != D3D_OK){