wine/dlls/dinput
Rémi Bernon 4151acb4e8 dinput: Unacquire only DISCL_FOREGROUND devices on foreground changes.
Fixes broken input in Final Fantasy XIII after main window focus loss.
2023-07-27 13:12:06 +09:00
..
tests include: Remove redundant __WINE_USE_MSVCRT checks. 2023-06-12 21:21:41 +02:00
ansi.c dinput: Add traces to the ANSI wrappers. 2023-01-25 18:31:03 +01:00
config.c dinput: Use nameless unions/structs. 2023-07-10 21:15:55 +02:00
data_formats.c
device.c dinput: Avoid remapping already mapped objects in BuildActionMap. 2023-05-22 11:10:07 +02:00
device_private.h dinput: Remove DECLSPEC_HIDDEN usage. 2023-07-07 12:20:53 +02:00
dinput.c dinput: Remove superfluous cast to self. 2023-03-31 11:10:58 +02:00
dinput.rc
dinput.spec
dinput_classes.idl
dinput_main.c dinput: Unacquire only DISCL_FOREGROUND devices on foreground changes. 2023-07-27 13:12:06 +09:00
dinput_private.h dinput: Use rawinput interface for keyboard device. 2023-02-15 21:48:33 +01:00
joystick_hid.c dinput: Set guidType = GUID_Unknown for HID collections. 2023-04-04 11:55:36 +02:00
keyboard.c dinput: Initialize device object format when creating devices. 2023-03-21 18:29:07 +01:00
Makefile.in dinput: Move dinput class implementation to dinput.c. 2023-01-25 18:31:03 +01:00
mouse.c dinput: Always allocate and initialize the object_properties. 2023-03-21 18:29:07 +01:00
resource.h
version.rc