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dinput: Avoid remapping already mapped objects in BuildActionMap.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54917
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@ -1866,6 +1866,23 @@ static HRESULT WINAPI dinput_device_BuildActionMap( IDirectInputDevice8W *iface,
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if (!(mapped = calloc( impl->device_format.dwNumObjs, sizeof(*mapped) ))) return DIERR_OUTOFMEMORY;
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/* check already mapped objects */
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action_end = format->rgoAction + format->dwNumActions;
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for (action = format->rgoAction; action < action_end; action++)
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{
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if (!action->dwHow || !action->dwObjID) continue;
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if (!IsEqualGUID(&action->guidInstance, &impl->guid)) continue;
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object_end = impl->device_format.rgodf + impl->device_format.dwNumObjs;
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for (object = impl->device_format.rgodf; object < object_end; object++)
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{
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if (action->dwObjID != object->dwType) continue;
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mapped[object - impl->device_format.rgodf] = TRUE;
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break;
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}
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}
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/* map any unmapped priority 1 objects */
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action_end = format->rgoAction + format->dwNumActions;
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for (action = format->rgoAction; action < action_end; action++)
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{
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@ -1886,6 +1903,7 @@ static HRESULT WINAPI dinput_device_BuildActionMap( IDirectInputDevice8W *iface,
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}
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}
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/* map any unmapped priority 2 objects */
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for (action = format->rgoAction; action < action_end; action++)
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{
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if (action->dwHow || (action->dwFlags & DIA_APPNOMAP)) continue; /* already mapped */
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