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Windows.Gaming.Input on Windows always uses the X and Y axes for FFB, ignoring what is declared in the HID report descriptor, and the Axes Enable collection. Since we have the correct behavior on Wine, this allows the test to complete on both platforms without issues. |
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.. | ||
tests | ||
ansi.c | ||
config.c | ||
data_formats.c | ||
device_private.h | ||
device.c | ||
dinput_classes.idl | ||
dinput_main.c | ||
dinput_private.h | ||
dinput.rc | ||
dinput.spec | ||
joystick_hid.c | ||
keyboard.c | ||
Makefile.in | ||
mouse.c | ||
resource.h | ||
version.rc |