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mirror of https://github.com/wine-mirror/wine synced 2024-07-08 03:45:57 +00:00
wine/dlls/d3d9
2022-12-02 11:04:45 +01:00
..
tests d3d9/tests: Do not test the alpha channel in test_multisample_get_front_buffer_data(). 2022-12-02 11:04:45 +01:00
buffer.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
d3d9_main.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
d3d9_private.h d3d9: Use a separate draw texture for managed resources. 2022-09-27 18:14:34 +02:00
d3d9.spec
device.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
directx.c wined3d: Introduce a new flag to indicate that indirect draws won't be used. 2022-11-14 13:13:01 +01:00
Makefile.in d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
query.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
shader.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
stateblock.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
surface.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
swapchain.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
texture.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
version.rc
vertexdeclaration.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00
volume.c d3d9: Build without -DWINE_NO_LONG_TYPES. 2022-11-09 21:23:48 +01:00