wine/dlls/wined3d
2023-03-16 17:38:17 +01:00
..
adapter_gl.c
adapter_vk.c wined3d: Move the WINED3D_RS_DEBUGMONITORTOKEN stub to wined3d_device_apply_stateblock. 2023-03-16 17:38:00 +01:00
arb_program_shader.c wined3d: Use wined3d_get_line() in shader_arb_compile(). 2023-03-14 14:24:59 +01:00
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Do not set the pixel format if wglGetPixelFormat() returns zero and we already set the internal pixel format. 2023-03-09 15:02:43 +01:00
context_vk.c
cs.c
device.c wined3d: Move the WINED3D_RS_INDEXEDVERTEXBLENDENABLE stub to wined3d_device_apply_stateblock. 2023-03-16 17:38:00 +01:00
directx.c wined3d: Move the WINED3D_RS_DEBUGMONITORTOKEN stub to wined3d_device_apply_stateblock. 2023-03-16 17:38:00 +01:00
gl_compat.c
glsl_shader.c wined3d: Move the WINED3D_RS_INDEXEDVERTEXBLENDENABLE stub to wined3d_device_apply_stateblock. 2023-03-16 17:38:00 +01:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Use vkd3d-shader to disassemble shaders. 2023-03-16 17:38:17 +01:00
shader_sm1.c
shader_sm4.c wined3d: Get rid of the wined3d_shader_byte_code_format enum. 2023-03-16 17:38:16 +01:00
shader_spirv.c wined3d: Get rid of the wined3d_shader_byte_code_format enum. 2023-03-16 17:38:16 +01:00
state.c wined3d: Move the WINED3D_RS_INDEXEDVERTEXBLENDENABLE stub to wined3d_device_apply_stateblock. 2023-03-16 17:38:00 +01:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Sort the exports. 2023-03-14 18:34:28 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Get rid of the wined3d_shader_byte_code_format enum. 2023-03-16 17:38:16 +01:00
wined3d_shaders.h
wined3d_vk.h