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adapter_gl.c
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wined3d: Add entry info for NVidia RTX 3070.
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2023-11-07 11:04:27 +01:00 |
adapter_vk.c
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arb_program_shader.c
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wined3d: Use unsigned type for res_type bit field.
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2023-10-24 06:30:23 -05:00 |
ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
context_gl.c
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wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states().
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2023-11-07 20:55:09 +01:00 |
context_vk.c
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cs.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
device.c
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directx.c
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wined3d: Add entry info for NVidia RTX 3070.
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2023-11-07 11:04:27 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Remove unused parallel_point_count variable.
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2023-10-24 06:30:23 -05:00 |
Makefile.in
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makefiles: Always use the global SOURCES variable for .rc files.
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2023-11-01 22:43:56 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
stateblock.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
surface.c
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swapchain.c
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ddraw: Restore WS_EX_TOPMOST in exclusive fullscreen mode if it got removed.
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2023-11-02 22:25:17 +01:00 |
texture.c
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states().
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2023-11-07 20:55:09 +01:00 |
wined3d.spec
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
wined3d_gl.h
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wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states().
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2023-11-07 20:55:09 +01:00 |
wined3d_main.c
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wined3d: Don't override the default renderer in wined3d_dll_init().
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2023-10-26 15:28:00 -05:00 |
wined3d_private.h
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wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
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2023-11-07 20:55:09 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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