wine/dlls/wined3d
2023-11-07 20:55:09 +01:00
..
adapter_gl.c wined3d: Add entry info for NVidia RTX 3070. 2023-11-07 11:04:27 +01:00
adapter_vk.c
arb_program_shader.c wined3d: Use unsigned type for res_type bit field. 2023-10-24 06:30:23 -05:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
context_gl.c wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states(). 2023-11-07 20:55:09 +01:00
context_vk.c
cs.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
device.c
directx.c wined3d: Add entry info for NVidia RTX 3070. 2023-11-07 11:04:27 +01:00
gl_compat.c
glsl_shader.c wined3d: Remove unused parallel_point_count variable. 2023-10-24 06:30:23 -05:00
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
stateblock.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
surface.c
swapchain.c ddraw: Restore WS_EX_TOPMOST in exclusive fullscreen mode if it got removed. 2023-11-02 22:25:17 +01:00
texture.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states(). 2023-11-07 20:55:09 +01:00
wined3d.spec wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
wined3d_gl.h wined3d: Handle texture LOD in wined3d_sampler_desc_from_sampler_states(). 2023-11-07 20:55:09 +01:00
wined3d_main.c wined3d: Don't override the default renderer in wined3d_dll_init(). 2023-10-26 15:28:00 -05:00
wined3d_private.h wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
wined3d_shaders.h
wined3d_vk.h