wine/dlls/d3d8
2011-07-05 13:47:22 +02:00
..
tests d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
buffer.c d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
cubetexture.c d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:32 +02:00
d3d8.spec
d3d8_main.c wined3d: Make D3DRS_ZBIAS work. 2011-07-05 13:46:07 +02:00
d3d8_private.h d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
device.c d3d8: Avoid an unsafe IDirect3DSurface8 to object cast. 2011-07-05 13:47:22 +02:00
directx.c d3d8: Increment the reference count of the IDirect3D8 parent when creating a device. 2011-06-06 21:49:19 +02:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
shader.c wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
surface.c d3d8: Implement IDirect3DSurface8 private data handling on top of wined3d_resource. 2011-06-22 11:25:22 +02:00
swapchain.c wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
texture.c d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:36 +02:00
version.rc
vertexdeclaration.c d3d8: Stream indices are WORDs. 2011-05-18 16:42:08 +02:00
volume.c d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
volumetexture.c d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00