wine/dlls/wined3d
Zebediah Figura bc8dcae118 wined3d: Fix some memory leaks when destroying command lists.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-08 21:12:09 +02:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Use wined3d_mask_from_size() in wined3d_render_pass_vk_init(). 2021-07-05 17:52:47 +02:00
cs.c wined3d: Fix some memory leaks when destroying command lists. 2021-07-08 21:12:09 +02:00
device.c wined3d: Set an array of UAVs as a single CS operation. 2021-07-07 18:14:38 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function(). 2021-07-08 10:51:06 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
wined3d.spec wined3d: Set an array of UAVs as a single CS operation. 2021-07-07 18:14:38 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Set an array of UAVs as a single CS operation. 2021-07-07 18:14:38 +02:00
wined3d_vk.h