wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-07-08 10:36:53 +02:00 committed by Alexandre Julliard
parent bc70306dd2
commit c2ea032a71

View file

@ -3463,8 +3463,8 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
if (shadow)
++coord_size;
sample_function->offset_size = offset ? deriv_size : 0;
sample_function->coord_mask = (1u << coord_size) - 1;
sample_function->deriv_mask = (1u << deriv_size) - 1;
sample_function->coord_mask = wined3d_mask_from_size(coord_size);
sample_function->deriv_mask = wined3d_mask_from_size(deriv_size);
sample_function->output_single_component = shadow && !needs_legacy_glsl_syntax(gl_info);
}