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wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3463,8 +3463,8 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
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if (shadow)
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++coord_size;
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sample_function->offset_size = offset ? deriv_size : 0;
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sample_function->coord_mask = (1u << coord_size) - 1;
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sample_function->deriv_mask = (1u << deriv_size) - 1;
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sample_function->coord_mask = wined3d_mask_from_size(coord_size);
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sample_function->deriv_mask = wined3d_mask_from_size(deriv_size);
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sample_function->output_single_component = shadow && !needs_legacy_glsl_syntax(gl_info);
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}
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