..
adapter_gl.c
wined3d: Don't use __wine_get_wgl_driver.
2022-07-15 20:17:22 +02:00
adapter_vk.c
wined3d: Pass a draw count of 1 to Vulkan indirect draw commands.
2022-09-13 22:07:22 +02:00
arb_program_shader.c
wined3d: Change return value for *get_emul_mask() to unsigned int.
2022-11-23 11:00:16 +01:00
ati_fragment_shader.c
wined3d: Change return value for *get_emul_mask() to unsigned int.
2022-11-23 11:00:16 +01:00
buffer.c
wined3d: Use I width modifier for debug traces on DWORD_PTR.
2022-10-10 11:15:01 +02:00
context.c
context_gl.c
wined3d: Assert that the BO is mapped in unmap functions.
2022-07-22 19:57:28 +02:00
context_vk.c
wined3d: Use I width modifier for debug traces on DWORD_PTR.
2022-10-10 11:15:01 +02:00
cs.c
wined3d: Set name of internal threads.
2022-09-27 18:14:33 +02:00
device.c
wined3d: Use the chunk allocator for GL element array buffers.
2022-11-14 13:13:01 +01:00
directx.c
wined3d: Set name of internal threads.
2022-09-27 18:14:33 +02:00
gl_compat.c
glsl_shader.c
wined3d: Change return value for *get_emul_mask() to unsigned int.
2022-11-23 11:00:16 +01:00
Makefile.in
wined3d: Don't use __wine_get_wgl_driver.
2022-07-15 20:17:22 +02:00
nvidia_texture_shader.c
wined3d: Change return value for *get_emul_mask() to unsigned int.
2022-11-23 11:00:16 +01:00
palette.c
query.c
resource.c
wined3d: Do not enforce GL map access for resources with WINED3D_RESOURCE_ACCESS_CPU.
2022-10-19 18:48:44 +02:00
sampler.c
shader.c
wined3d: Use pointer to non long integral type for some helpers.
2022-11-23 11:00:16 +01:00
shader_sm1.c
shader_sm4.c
wined3d: Use I width modifier for debug traces on DWORD_PTR.
2022-10-10 11:15:01 +02:00
shader_spirv.c
wined3d: Change return value for *get_emul_mask() to unsigned int.
2022-11-23 11:00:16 +01:00
state.c
wined3d: Change return value for *get_emul_mask() to unsigned int.
2022-11-23 11:00:16 +01:00
stateblock.c
surface.c
swapchain.c
wined3d: Set the window state thread description only if it's actually a new thread.
2022-11-09 21:23:48 +01:00
texture.c
wined3d: Always invalidate ~map_binding in texture write maps.
2022-11-09 21:23:48 +01:00
utils.c
wined3d: Introduce WINED3DUSAGE_MANAGED.
2022-08-16 22:27:53 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature().
2022-09-15 22:33:10 +02:00
wined3d_gl.h
wined3d_main.c
wined3d: Use a Wine debug channel for vkd3d debug output.
2022-10-12 15:50:23 +02:00
wined3d_private.h
wined3d: Change return value for *get_emul_mask() to unsigned int.
2022-11-23 11:00:16 +01:00
wined3d_shaders.h
wined3d_vk.h
wined3d: Don't use vulkan_driver.h.
2022-07-15 20:17:21 +02:00