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tests
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winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
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2023-03-09 15:02:46 +01:00 |
buffer.c
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wined3d: Make video memory accounting a per-resource flag.
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2023-03-28 11:43:38 +02:00 |
d3d9.spec
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d3d9_main.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
d3d9_private.h
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d3d9: Upload the relevant texture in d3d9_texture_gen_auto_mipmap().
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2022-12-21 18:24:39 +01:00 |
device.c
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wined3d: Make video memory accounting a per-resource flag.
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2023-03-28 11:43:38 +02:00 |
directx.c
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wined3d: Make video memory accounting a per-resource flag.
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2023-03-28 11:43:38 +02:00 |
Makefile.in
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
query.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
shader.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
stateblock.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
surface.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
swapchain.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
texture.c
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wined3d: Make video memory accounting a per-resource flag.
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2023-03-28 11:43:38 +02:00 |
version.rc
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vertexdeclaration.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |
volume.c
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d3d9: Build without -DWINE_NO_LONG_TYPES.
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2022-11-09 21:23:48 +01:00 |