wine/dlls/d2d1
2023-01-06 13:39:45 +01:00
..
tests d2d1/tests: Fix memory leaks. 2023-01-06 13:39:45 +01:00
bitmap.c d2d1: Derive shared bitmap format from the source bitmap. 2022-11-17 09:58:18 +01:00
bitmap_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
brush.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
command_list.c d2d1/commandlist: Implement layer commands. 2022-08-09 15:53:27 +02:00
d2d1.spec
d2d1_private.h d2d1: Update to ID2D1Device1. 2022-10-31 12:04:43 +01:00
dc_render_target.c d2d1: Test device context type in BindDC(). 2022-10-25 10:58:18 +02:00
device.c d2d1: Silently ignore non-default state block implementations. 2022-11-15 21:21:27 +01:00
effect.c d2d1/effect: Keep builtin effects in the same list as the custom once. 2022-07-05 12:34:03 +02:00
factory.c d2d1: Update to ID2D1Device1. 2022-10-31 12:04:43 +01:00
geometry.c d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision. 2022-10-14 18:03:25 +02:00
hwnd_render_target.c d2d1: Use D2D1_ALPHA_MODE_IGNORE if D2D1_ALPHA_MODE_UNKNOWN is used for creating hwnd render targets. 2022-11-07 21:13:31 +01:00
layer.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
Makefile.in d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision. 2022-10-14 18:03:25 +02:00
mesh.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
state_block.c d2d1: Silently ignore non-default state block implementations. 2022-11-15 21:21:27 +01:00
stroke.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
version.rc
wic_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00