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d2d1/tests: Fix memory leaks.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53995
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@ -6154,6 +6154,7 @@ static void test_hwnd_target(BOOL d3d11)
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D2D1_SIZE_U size;
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unsigned int i;
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HRESULT hr;
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ULONG ref;
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static const struct format_test
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{
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@ -6235,6 +6236,8 @@ static void test_hwnd_target(BOOL d3d11)
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{
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todo_wine
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ok(FAILED(hr), "Got unexpected hr %#lx.\n", hr);
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if (SUCCEEDED(hr))
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ID2D1HwndRenderTarget_Release(rt);
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winetest_pop_context();
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continue;
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}
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@ -6251,7 +6254,8 @@ static void test_hwnd_target(BOOL d3d11)
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}
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DestroyWindow(hwnd_rt_desc.hwnd);
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ID2D1Factory_Release(factory);
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ref = ID2D1Factory_Release(factory);
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ok(!ref, "Factory has %lu references left.\n", ref);
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}
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#define test_compatible_target_size(r) test_compatible_target_size_(__LINE__, r)
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