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adapter_gl.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
adapter_vk.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
arb_program_shader.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
ati_fragment_shader.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
buffer.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
context.c
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context_gl.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
context_vk.c
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wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources().
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2023-09-14 11:15:53 +02:00 |
cs.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
device.c
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wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
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2023-09-20 22:15:29 +02:00 |
directx.c
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wined3d: Rename the "MaxTextureBlendStages" field of struct fragment_caps to "max_blend_stages".
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2023-10-06 20:48:21 +02:00 |
gl_compat.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
glsl_shader.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
palette.c
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query.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
resource.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
sampler.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
shader.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc.
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2023-06-27 11:51:36 +02:00 |
shader_spirv.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
state.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
stateblock.c
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wined3d: Rename WINED3D_MAX_TEXTURES to WINED3D_MAX_FFP_TEXTURES.
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2023-10-06 20:48:20 +02:00 |
surface.c
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wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer().
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2023-09-15 18:34:12 +02:00 |
swapchain.c
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wined3d: Don't validate the frontbuffer's DRAWABLE location in wined3d_swapchain_resize_buffers() when NO3D is set.
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2023-09-20 22:15:29 +02:00 |
texture.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
utils.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
wined3d.spec
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wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device().
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2023-09-20 22:15:29 +02:00 |
wined3d_gl.h
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wined3d: Rename the "textures" field of struct wined3d_gl_limits to "ffp_textures".
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2023-10-06 20:48:21 +02:00 |
wined3d_main.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
wined3d_private.h
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing.
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2023-09-14 11:15:36 +02:00 |