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adapter_gl.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
adapter_vk.c
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wined3d: Make wined3d_swapchain_desc in wined3d_swapchain_create const.
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2023-08-18 18:44:05 +02:00 |
arb_program_shader.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
ati_fragment_shader.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
buffer.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
context.c
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context_gl.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
context_vk.c
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wined3d: Implement a copy-on-write scheme for whole buffer uploads.
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2023-08-10 09:53:17 +09:00 |
cs.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
device.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
directx.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
gl_compat.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
glsl_shader.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
Makefile.in
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nvidia_texture_shader.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
palette.c
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query.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
resource.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
sampler.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
shader.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
shader_sm1.c
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wined3d: Enable long types in shader_sm1.c.
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2022-12-09 17:52:25 +01:00 |
shader_sm4.c
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wined3d: Rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc.
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2023-06-27 11:51:36 +02:00 |
shader_spirv.c
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wined3d: Pass a wined3d_adapter instead of wined3d_gl_info to FFP pipe emulation mask methods.
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2023-08-15 17:04:21 +02:00 |
state.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
stateblock.c
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wined3d: Store push constants in wined3d_buffers in struct wined3d_state.
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2023-07-27 11:54:21 +09:00 |
surface.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
swapchain.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
texture.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
utils.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
wined3d.spec
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dxgi: Read back the swapchain size assigned by wined3d.
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2023-08-18 18:34:10 +02:00 |
wined3d_gl.h
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wined3d: Move the remaining GL-specific definitions to wined3d_gl.h.
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2023-08-25 22:52:45 +02:00 |
wined3d_main.c
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
wined3d_private.h
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wined3d: Move the wined3d_gl.h include to individual files.
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2023-08-25 22:52:45 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Make wined3d_swapchain_desc in wined3d_swapchain_create const.
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2023-08-18 18:44:05 +02:00 |