wine/dlls/wined3d/sampler.c

341 lines
14 KiB
C

/*
* Copyright 2012, 2015 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
{
unsigned int refcount = InterlockedIncrement(&sampler->refcount);
TRACE("%p increasing refcount to %u.\n", sampler, refcount);
return refcount;
}
ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
{
unsigned int refcount = wined3d_atomic_decrement_mutex_lock(&sampler->refcount);
TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
if (!refcount)
{
sampler->parent_ops->wined3d_object_destroyed(sampler->parent);
sampler->device->adapter->adapter_ops->adapter_destroy_sampler(sampler);
wined3d_mutex_unlock();
}
return refcount;
}
void * CDECL wined3d_sampler_get_parent(const struct wined3d_sampler *sampler)
{
TRACE("sampler %p.\n", sampler);
return sampler->parent;
}
static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d_device *device,
const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
TRACE("sampler %p, device %p, desc %p, parent %p, parent_ops %p.\n",
sampler, device, desc, parent, parent_ops);
TRACE(" Address modes: U %#x, V %#x, W %#x.\n", desc->address_u, desc->address_v, desc->address_w);
TRACE(" Border colour: {%.8e, %.8e, %.8e, %.8e}.\n",
desc->border_color[0], desc->border_color[1], desc->border_color[2], desc->border_color[3]);
TRACE(" Filters: mag %#x, min %#x, mip %#x.\n", desc->mag_filter, desc->min_filter, desc->mip_filter);
TRACE(" LOD bias: %.8e.\n", desc->lod_bias);
TRACE(" Minimum LOD: %.8e.\n", desc->min_lod);
TRACE(" Maximum LOD: %.8e.\n", desc->max_lod);
TRACE(" Base mip level: %u.\n", desc->mip_base_level);
TRACE(" Maximum anisotropy: %u.\n", desc->max_anisotropy);
TRACE(" Comparison: %d.\n", desc->compare);
TRACE(" Comparison func: %#x.\n", desc->comparison_func);
TRACE(" SRGB decode: %d.\n", desc->srgb_decode);
sampler->refcount = 1;
sampler->device = device;
sampler->parent = parent;
sampler->parent_ops = parent_ops;
sampler->desc = *desc;
}
static void wined3d_sampler_gl_cs_init(void *object)
{
struct wined3d_sampler_gl *sampler_gl = object;
const struct wined3d_sampler_desc *desc;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
GLuint name;
TRACE("sampler_gl %p.\n", sampler_gl);
context = context_acquire(sampler_gl->s.device, NULL, 0);
gl_info = wined3d_context_gl(context)->gl_info;
desc = &sampler_gl->s.desc;
GL_EXTCALL(glGenSamplers(1, &name));
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_WRAP_S,
gl_info->wrap_lookup[desc->address_u - WINED3D_TADDRESS_WRAP]));
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_WRAP_T,
gl_info->wrap_lookup[desc->address_v - WINED3D_TADDRESS_WRAP]));
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_WRAP_R,
gl_info->wrap_lookup[desc->address_w - WINED3D_TADDRESS_WRAP]));
GL_EXTCALL(glSamplerParameterfv(name, GL_TEXTURE_BORDER_COLOR, &desc->border_color[0]));
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_MAG_FILTER,
wined3d_gl_mag_filter(desc->mag_filter)));
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_MIN_FILTER,
wined3d_gl_min_mip_filter(desc->min_filter, desc->mip_filter)));
GL_EXTCALL(glSamplerParameterf(name, GL_TEXTURE_LOD_BIAS, desc->lod_bias));
GL_EXTCALL(glSamplerParameterf(name, GL_TEXTURE_MIN_LOD, desc->min_lod));
GL_EXTCALL(glSamplerParameterf(name, GL_TEXTURE_MAX_LOD, desc->max_lod));
if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_MAX_ANISOTROPY, desc->max_anisotropy));
if (desc->compare)
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE));
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_COMPARE_FUNC,
wined3d_gl_compare_func(desc->comparison_func)));
if ((context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
&& gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && !desc->srgb_decode)
GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT));
checkGLcall("sampler creation");
TRACE("Created sampler %u.\n", name);
sampler_gl->name = name;
context_release(context);
}
void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl, struct wined3d_device *device,
const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
TRACE("sampler_gl %p, device %p, desc %p, parent %p, parent_ops %p.\n",
sampler_gl, device, desc, parent, parent_ops);
wined3d_sampler_init(&sampler_gl->s, device, desc, parent, parent_ops);
if (wined3d_adapter_gl(device->adapter)->gl_info.supported[ARB_SAMPLER_OBJECTS])
wined3d_cs_init_object(device->cs, wined3d_sampler_gl_cs_init, sampler_gl);
}
static VkFilter vk_filter_from_wined3d(enum wined3d_texture_filter_type f)
{
switch (f)
{
default:
ERR("Invalid filter type %#x.\n", f);
case WINED3D_TEXF_POINT:
return VK_FILTER_NEAREST;
case WINED3D_TEXF_LINEAR:
return VK_FILTER_LINEAR;
}
}
static VkSamplerMipmapMode vk_mipmap_mode_from_wined3d(enum wined3d_texture_filter_type f)
{
switch (f)
{
default:
ERR("Invalid filter type %#x.\n", f);
case WINED3D_TEXF_NONE:
case WINED3D_TEXF_POINT:
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
case WINED3D_TEXF_LINEAR:
return VK_SAMPLER_MIPMAP_MODE_LINEAR;
}
}
static VkSamplerAddressMode vk_address_mode_from_wined3d(enum wined3d_texture_address a)
{
switch (a)
{
default:
ERR("Invalid address mode %#x.\n", a);
case WINED3D_TADDRESS_WRAP:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
case WINED3D_TADDRESS_MIRROR:
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
case WINED3D_TADDRESS_CLAMP:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
case WINED3D_TADDRESS_BORDER:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
case WINED3D_TADDRESS_MIRROR_ONCE:
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
}
}
static VkBorderColor vk_border_colour_from_wined3d(const struct wined3d_color *colour)
{
unsigned int i;
static const struct
{
struct wined3d_color wined3d_colour;
VkBorderColor vk_colour;
}
colours[] =
{
{{0.0f, 0.0f, 0.0f, 0.0f}, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK},
{{0.0f, 0.0f, 0.0f, 1.0f}, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK},
{{1.0f, 1.0f, 1.0f, 1.0f}, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE},
};
for (i = 0; i < ARRAY_SIZE(colours); ++i)
{
if (!memcmp(&colours[i], colour, sizeof(*colour)))
return colours[i].vk_colour;
}
FIXME("Unhandled border colour {%.8e, %.8e, %.8e, %.8e}.\n", colour->r, colour->g, colour->b, colour->a);
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
}
static void wined3d_sampler_vk_cs_init(void *object)
{
struct wined3d_sampler_vk *sampler_vk = object;
const struct wined3d_sampler_desc *desc;
const struct wined3d_d3d_info *d3d_info;
struct VkSamplerCreateInfo sampler_desc;
const struct wined3d_vk_info *vk_info;
struct wined3d_context_vk *context_vk;
struct wined3d_device_vk *device_vk;
VkSampler vk_sampler;
VkResult vr;
TRACE("sampler_vk %p.\n", sampler_vk);
context_vk = wined3d_context_vk(context_acquire(sampler_vk->s.device, NULL, 0));
device_vk = wined3d_device_vk(context_vk->c.device);
d3d_info = context_vk->c.d3d_info;
vk_info = context_vk->vk_info;
desc = &sampler_vk->s.desc;
sampler_desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_desc.pNext = NULL;
sampler_desc.flags = 0;
sampler_desc.magFilter = vk_filter_from_wined3d(desc->mag_filter);
sampler_desc.minFilter = vk_filter_from_wined3d(desc->min_filter);
sampler_desc.mipmapMode = vk_mipmap_mode_from_wined3d(desc->mip_filter);
sampler_desc.addressModeU = vk_address_mode_from_wined3d(desc->address_u);
sampler_desc.addressModeV = vk_address_mode_from_wined3d(desc->address_v);
sampler_desc.addressModeW = vk_address_mode_from_wined3d(desc->address_w);
sampler_desc.mipLodBias = desc->lod_bias;
sampler_desc.anisotropyEnable = desc->max_anisotropy != 1;
sampler_desc.maxAnisotropy = desc->max_anisotropy;
sampler_desc.compareEnable = !!desc->compare;
sampler_desc.compareOp = vk_compare_op_from_wined3d(desc->comparison_func);
sampler_desc.minLod = desc->min_lod;
sampler_desc.maxLod = desc->max_lod;
sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
sampler_desc.unnormalizedCoordinates = VK_FALSE;
if (desc->address_u == WINED3D_TADDRESS_BORDER || desc->address_v == WINED3D_TADDRESS_BORDER
|| desc->address_w == WINED3D_TADDRESS_BORDER)
sampler_desc.borderColor = vk_border_colour_from_wined3d((const struct wined3d_color *)desc->border_color);
if (desc->mip_base_level)
FIXME("Unhandled mip_base_level %u.\n", desc->mip_base_level);
if ((d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL) && !desc->srgb_decode)
FIXME("Unhandled srgb_decode %#x.\n", desc->srgb_decode);
vr = VK_CALL(vkCreateSampler(device_vk->vk_device, &sampler_desc, NULL, &vk_sampler));
context_release(&context_vk->c);
if (vr < 0)
{
ERR("Failed to create Vulkan sampler, vr %s.\n", wined3d_debug_vkresult(vr));
return;
}
TRACE("Created sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler));
sampler_vk->vk_image_info.sampler = vk_sampler;
sampler_vk->vk_image_info.imageView = VK_NULL_HANDLE;
sampler_vk->vk_image_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
void wined3d_sampler_vk_init(struct wined3d_sampler_vk *sampler_vk, struct wined3d_device *device,
const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
TRACE("sampler_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
sampler_vk, device, desc, parent, parent_ops);
wined3d_sampler_init(&sampler_vk->s, device, desc, parent, parent_ops);
wined3d_cs_init_object(device->cs, wined3d_sampler_vk_cs_init, sampler_vk);
}
HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
{
TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
device, desc, parent, parent_ops, sampler);
if (desc->address_u < WINED3D_TADDRESS_WRAP || desc->address_u > WINED3D_TADDRESS_MIRROR_ONCE
|| desc->address_v < WINED3D_TADDRESS_WRAP || desc->address_v > WINED3D_TADDRESS_MIRROR_ONCE
|| desc->address_w < WINED3D_TADDRESS_WRAP || desc->address_w > WINED3D_TADDRESS_MIRROR_ONCE)
return WINED3DERR_INVALIDCALL;
if (desc->mag_filter < WINED3D_TEXF_POINT || desc->mag_filter > WINED3D_TEXF_LINEAR
|| desc->min_filter < WINED3D_TEXF_POINT || desc->min_filter > WINED3D_TEXF_LINEAR
|| desc->mip_filter > WINED3D_TEXF_LINEAR)
return WINED3DERR_INVALIDCALL;
return device->adapter->adapter_ops->adapter_create_sampler(device, desc, parent, parent_ops, sampler);
}
static void texture_gl_apply_base_level(struct wined3d_texture_gl *texture_gl,
const struct wined3d_sampler_desc *desc, const struct wined3d_gl_info *gl_info)
{
struct gl_texture *gl_tex;
gl_tex = wined3d_texture_gl_get_gl_texture(texture_gl, texture_gl->t.flags & WINED3D_TEXTURE_IS_SRGB);
if (desc->mip_base_level != gl_tex->sampler_desc.mip_base_level)
{
gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target, GL_TEXTURE_BASE_LEVEL, desc->mip_base_level);
gl_tex->sampler_desc.mip_base_level = desc->mip_base_level;
}
}
/* This function relies on the correct texture being bound and loaded. */
void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl)
{
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
if (gl_info->supported[ARB_SAMPLER_OBJECTS])
{
GL_EXTCALL(glBindSampler(unit, sampler_gl->name));
checkGLcall("bind sampler");
}
else if (texture_gl)
{
wined3d_texture_gl_apply_sampler_desc(texture_gl, &sampler_gl->s.desc, context_gl);
}
else
{
ERR("Could not apply sampler state.\n");
}
if (texture_gl)
texture_gl_apply_base_level(texture_gl, &sampler_gl->s.desc, gl_info);
}