wine/dlls/wined3d
2024-02-20 22:26:01 +01:00
..
adapter_gl.c
adapter_vk.c wined3d: Enable EXT_extended_dynamic_state. 2024-02-16 16:43:18 +01:00
arb_program_shader.c wined3d/arb: Move FFP bumpenv constant loading to arbfp_apply_draw_state(). 2024-02-20 22:26:01 +01:00
ati_fragment_shader.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Use dynamic state for depth/stencil state if possible. 2024-02-16 16:43:18 +01:00
cs.c
device.c
directx.c
ffp_gl.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
gl_compat.c
glsl_shader.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
Makefile.in
nvidia_texture_shader.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Pass a wined3d_state pointer to the vp_enable() and fp_enable() methods. 2024-02-16 16:43:18 +01:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass a non-const wined3d_context pointer to the FFP *_apply_draw_state() methods. 2024-02-16 16:43:18 +01:00
wined3d_shaders.h
wined3d_vk.h wined3d: Use dynamic state for depth/stencil state if possible. 2024-02-16 16:43:18 +01:00