mirror of
git://source.winehq.org/git/wine.git
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4a30ab299a
Better reflect its contents. There is still a small amount of code in this file not directly related to the FFP: - compile_state_table(), which should eventually go away; - states like state_so() and indexbuffer(), which should eventually be moved to context_gl.c with the rest of the resource loading/binding code.
39 lines
641 B
Makefile
39 lines
641 B
Makefile
MODULE = wined3d.dll
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IMPORTLIB = wined3d
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IMPORTS = $(VKD3D_PE_LIBS) dxguid opengl32 user32 gdi32 advapi32
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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SOURCES = \
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adapter_gl.c \
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adapter_vk.c \
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arb_program_shader.c \
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ati_fragment_shader.c \
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buffer.c \
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context.c \
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context_gl.c \
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context_vk.c \
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cs.c \
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device.c \
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directx.c \
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ffp_gl.c \
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gl_compat.c \
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glsl_shader.c \
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nvidia_texture_shader.c \
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palette.c \
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query.c \
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resource.c \
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sampler.c \
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shader.c \
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shader_sm1.c \
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shader_sm4.c \
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shader_spirv.c \
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stateblock.c \
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surface.c \
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swapchain.c \
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texture.c \
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utils.c \
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version.rc \
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vertexdeclaration.c \
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view.c \
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wined3d_main.c
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