wine/dlls/wined3d/Makefile.in
Zebediah Figura 4a30ab299a wined3d: Rename state.c to ffp_gl.c.
Better reflect its contents.

There is still a small amount of code in this file not directly related to the
FFP:

 - compile_state_table(), which should eventually go away;

 - states like state_so() and indexbuffer(), which should eventually be moved to
   context_gl.c with the rest of the resource loading/binding code.
2024-02-05 12:38:43 +01:00

39 lines
641 B
Makefile

MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = $(VKD3D_PE_LIBS) dxguid opengl32 user32 gdi32 advapi32
EXTRAINCL = $(VKD3D_PE_CFLAGS)
SOURCES = \
adapter_gl.c \
adapter_vk.c \
arb_program_shader.c \
ati_fragment_shader.c \
buffer.c \
context.c \
context_gl.c \
context_vk.c \
cs.c \
device.c \
directx.c \
ffp_gl.c \
gl_compat.c \
glsl_shader.c \
nvidia_texture_shader.c \
palette.c \
query.c \
resource.c \
sampler.c \
shader.c \
shader_sm1.c \
shader_sm4.c \
shader_spirv.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
utils.c \
version.rc \
vertexdeclaration.c \
view.c \
wined3d_main.c