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383 lines
10 KiB
C
383 lines
10 KiB
C
/* DirectSound format conversion and mixing routines
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*
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* Copyright 2007 Maarten Lankhorst
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* Copyright 2011 Owen Rudge for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* 8 bits is unsigned, the rest is signed.
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* First I tried to reuse existing stuff from alsa-lib, after that
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* didn't work, I gave up and just went for individual hacks.
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*
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* 24 bit is expensive to do, due to unaligned access.
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* In dlls/winex11.drv/dib_convert.c convert_888_to_0888_asis there is a way
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* around it, but I'm happy current code works, maybe something for later.
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*
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* The ^ 0x80 flips the signed bit, this is the conversion from
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* signed (-128.. 0.. 127) to unsigned (0...255)
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* This is only temporary: All 8 bit data should be converted to signed.
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* then when fed to the sound card, it should be converted to unsigned again.
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*
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* Sound is LITTLE endian
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*/
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#include <stdarg.h>
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#include <math.h>
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#include "windef.h"
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#include "winbase.h"
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#include "mmsystem.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsound_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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#ifdef WORDS_BIGENDIAN
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#define le16(x) RtlUshortByteSwap((x))
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#define le32(x) RtlUlongByteSwap((x))
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#else
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#define le16(x) (x)
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#define le32(x) (x)
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#endif
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static float get8(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
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{
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const BYTE *buf = base + channel;
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return (buf[0] - 0x80) / (float)0x80;
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}
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static float get16(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
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{
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const BYTE *buf = base + 2 * channel;
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const SHORT *sbuf = (const SHORT*)(buf);
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SHORT sample = (SHORT)le16(*sbuf);
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return sample / (float)0x8000;
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}
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static float get24(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
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{
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LONG sample;
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const BYTE *buf = base + 3 * channel;
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/* The next expression deliberately has an overflow for buf[2] >= 0x80,
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this is how negative values are made.
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*/
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sample = (buf[0] << 8) | (buf[1] << 16) | (buf[2] << 24);
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return sample / (float)0x80000000U;
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}
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static float get32(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
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{
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const BYTE *buf = base + 4 * channel;
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const LONG *sbuf = (const LONG*)(buf);
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LONG sample = le32(*sbuf);
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return sample / (float)0x80000000U;
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}
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static float getieee32(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
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{
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const BYTE *buf = base + 4 * channel;
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const float *sbuf = (const float*)(buf);
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/* The value will be clipped later, when put into some non-float buffer */
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return *sbuf;
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}
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const bitsgetfunc getbpp[5] = {get8, get16, get24, get32, getieee32};
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float get_mono(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel)
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{
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DWORD channels = dsb->pwfx->nChannels;
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DWORD c;
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float val = 0;
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/* XXX: does Windows include LFE into the mix? */
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for (c = 0; c < channels; c++)
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val += dsb->get_aux(dsb, base, c);
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val /= channels;
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return val;
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}
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static inline unsigned char f_to_8(float value)
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{
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if(value <= -1.f)
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return 0;
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if(value >= 1.f * 0x7f / 0x80)
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return 0xFF;
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return lrintf((value + 1.f) * 0x80);
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}
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static inline SHORT f_to_16(float value)
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{
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if(value <= -1.f)
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return 0x8000;
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if(value >= 1.f * 0x7FFF / 0x8000)
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return 0x7FFF;
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return le16(lrintf(value * 0x8000));
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}
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static LONG f_to_24(float value)
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{
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if(value <= -1.f)
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return 0x80000000;
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if(value >= 1.f * 0x7FFFFF / 0x800000)
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return 0x7FFFFF00;
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return lrintf(value * 0x80000000U);
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}
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static inline LONG f_to_32(float value)
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{
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if(value <= -1.f)
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return 0x80000000;
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if(value >= 1.f)
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return 0x7FFFFFFF;
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return le32(lrintf(value * 0x80000000U));
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}
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void putieee32(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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BYTE *buf = (BYTE *)dsb->device->tmp_buffer;
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float *fbuf = (float*)(buf + pos + sizeof(float) * channel);
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*fbuf = value;
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}
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void putieee32_sum(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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BYTE *buf = (BYTE *)dsb->device->tmp_buffer;
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float *fbuf = (float*)(buf + pos + sizeof(float) * channel);
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*fbuf += value;
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}
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void put_mono2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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dsb->put_aux(dsb, pos, 0, value);
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dsb->put_aux(dsb, pos, 1, value);
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}
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void put_mono2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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dsb->put_aux(dsb, pos, 0, value);
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dsb->put_aux(dsb, pos, 1, value);
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dsb->put_aux(dsb, pos, 2, value);
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dsb->put_aux(dsb, pos, 3, value);
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}
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void put_stereo2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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if (channel == 0) { /* Left */
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dsb->put_aux(dsb, pos, 0, value); /* Front left */
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dsb->put_aux(dsb, pos, 2, value); /* Back left */
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} else if (channel == 1) { /* Right */
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dsb->put_aux(dsb, pos, 1, value); /* Front right */
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dsb->put_aux(dsb, pos, 3, value); /* Back right */
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}
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}
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void put_mono2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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dsb->put_aux(dsb, pos, 0, value);
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dsb->put_aux(dsb, pos, 1, value);
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dsb->put_aux(dsb, pos, 2, value);
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dsb->put_aux(dsb, pos, 3, value);
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dsb->put_aux(dsb, pos, 4, value);
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dsb->put_aux(dsb, pos, 5, value);
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}
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void put_stereo2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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if (channel == 0) { /* Left */
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dsb->put_aux(dsb, pos, 0, value); /* Front left */
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dsb->put_aux(dsb, pos, 4, value); /* Back left */
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dsb->put_aux(dsb, pos, 2, 0.0f); /* Mute front centre */
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dsb->put_aux(dsb, pos, 3, 0.0f); /* Mute LFE */
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} else if (channel == 1) { /* Right */
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dsb->put_aux(dsb, pos, 1, value); /* Front right */
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dsb->put_aux(dsb, pos, 5, value); /* Back right */
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}
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}
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void put_surround512stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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/* based on analyzing a recording of a dsound downmix */
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switch(channel){
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case 4: /* surround left */
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value *= 0.24f;
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dsb->put_aux(dsb, pos, 0, value);
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break;
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case 0: /* front left */
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value *= 1.0f;
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dsb->put_aux(dsb, pos, 0, value);
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break;
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case 5: /* surround right */
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value *= 0.24f;
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dsb->put_aux(dsb, pos, 1, value);
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break;
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case 1: /* front right */
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value *= 1.0f;
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dsb->put_aux(dsb, pos, 1, value);
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break;
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case 2: /* centre */
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value *= 0.7;
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dsb->put_aux(dsb, pos, 0, value);
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dsb->put_aux(dsb, pos, 1, value);
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break;
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case 3:
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/* LFE is totally ignored in dsound when downmixing to 2 channels */
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break;
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}
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}
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void put_surround712stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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/* based on analyzing a recording of a dsound downmix */
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switch(channel){
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case 6: /* back left */
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value *= 0.24f;
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dsb->put_aux(dsb, pos, 0, value);
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break;
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case 4: /* surround left */
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value *= 0.24f;
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dsb->put_aux(dsb, pos, 0, value);
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break;
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case 0: /* front left */
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value *= 1.0f;
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dsb->put_aux(dsb, pos, 0, value);
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break;
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case 7: /* back right */
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value *= 0.24f;
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dsb->put_aux(dsb, pos, 1, value);
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break;
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case 5: /* surround right */
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value *= 0.24f;
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dsb->put_aux(dsb, pos, 1, value);
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break;
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case 1: /* front right */
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value *= 1.0f;
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dsb->put_aux(dsb, pos, 1, value);
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break;
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case 2: /* centre */
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value *= 0.7;
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dsb->put_aux(dsb, pos, 0, value);
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dsb->put_aux(dsb, pos, 1, value);
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break;
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case 3:
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/* LFE is totally ignored in dsound when downmixing to 2 channels */
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break;
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}
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}
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void put_quad2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value)
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{
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/* based on pulseaudio's downmix algorithm */
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switch(channel){
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case 2: /* back left */
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value *= 0.1f; /* (1/9) / (sum of left volumes) */
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dsb->put_aux(dsb, pos, 0, value);
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break;
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case 0: /* front left */
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value *= 0.9f; /* 1 / (sum of left volumes) */
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dsb->put_aux(dsb, pos, 0, value);
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break;
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case 3: /* back right */
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value *= 0.1f; /* (1/9) / (sum of right volumes) */
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dsb->put_aux(dsb, pos, 1, value);
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break;
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case 1: /* front right */
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value *= 0.9f; /* 1 / (sum of right volumes) */
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dsb->put_aux(dsb, pos, 1, value);
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break;
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}
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}
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void mixieee32(float *src, float *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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*(dst++) += *(src++);
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}
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static void norm8(float *src, unsigned char *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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{
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*dst = f_to_8(*src);
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++dst;
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++src;
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}
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}
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static void norm16(float *src, SHORT *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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{
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*dst = f_to_16(*src);
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++dst;
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++src;
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}
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}
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static void norm24(float *src, BYTE *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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{
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LONG t = f_to_24(*src);
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dst[0] = (t >> 8) & 0xFF;
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dst[1] = (t >> 16) & 0xFF;
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dst[2] = t >> 24;
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dst += 3;
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++src;
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}
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}
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static void norm32(float *src, INT *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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{
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*dst = f_to_32(*src);
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++dst;
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++src;
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}
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}
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const normfunc normfunctions[4] = {
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(normfunc)norm8,
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(normfunc)norm16,
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(normfunc)norm24,
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(normfunc)norm32,
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};
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