wine/dlls/dsound
Zhiyi Zhang 7c7b2e8e7e dsound: Reject WAVEFORMATEX formats with more than two channels.
Formats with more than two channels require WAVEFORMATEXTENSIBLE according to tests.

Fix Viking: Battle for Asgard (211160) audio cracking in its intro video.
2024-02-20 10:44:05 +01:00
..
tests dsound: Reject WAVEFORMATEX formats with more than two channels. 2024-02-20 10:44:05 +01:00
buffer.c dsound: Set position past the end of the buffer is invalid. 2023-12-07 21:57:59 +01:00
capture.c
dsound.c dsound: Reject WAVEFORMATEX formats with more than two channels. 2024-02-20 10:44:05 +01:00
dsound.spec
dsound_classes.idl
dsound_convert.c dsound: Simplify f_to_32. 2024-02-09 18:00:04 +01:00
dsound_main.c dsound: Dynamically allocate the global device GUID arrays. 2023-11-09 14:38:32 +01:00
dsound_private.h dsound: Dynamically allocate the global device GUID arrays. 2023-11-09 14:38:32 +01:00
duplex.c
fir.h
make_fir
Makefile.in
mixer.c
primary.c dsound: Reject WAVEFORMATEX formats with more than two channels. 2024-02-20 10:44:05 +01:00
propset.c Revert "dsound: Get rid of the global device GUID arrays.". 2023-11-09 14:38:32 +01:00
sound3d.c
version.rc