wine/dlls/d3d9
2010-09-08 13:31:49 +02:00
..
tests d3d9/tests: Fix compilation on systems that don't support nameless unions or structs. 2010-08-30 11:26:46 +02:00
buffer.c d3d9: Merge vertex and index buffer implementations into a single file. 2010-09-02 11:50:52 +02:00
cubetexture.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
d3d9.spec d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
d3d9_main.c d3d9: Quiet a few noisy fixme's. 2009-11-09 20:00:29 +01:00
d3d9_private.h d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
device.c wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
directx.c d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Makefile.in d3d9: Merge vertex and index buffer implementations into a single file. 2010-09-02 11:50:52 +02:00
query.c wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
shader.c d3d9: Merge vertex and pixel shader implementations into a single file. 2010-09-02 11:50:28 +02:00
stateblock.c wined3d: The stateblock doesn't have a parent. 2010-07-30 11:36:03 +02:00
surface.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
swapchain.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
texture.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
version.rc
vertexdeclaration.c d3d9: Move device functions to device.c. 2010-09-01 14:01:02 +02:00
volume.c wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
volumetexture.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00