d3d9: Merge vertex and index buffer implementations into a single file.

This commit is contained in:
Henri Verbeet 2010-09-01 18:41:04 +02:00 committed by Alexandre Julliard
parent 29ed11e55f
commit 1549180daa
4 changed files with 560 additions and 576 deletions

View file

@ -7,18 +7,17 @@ IMPORTLIB = d3d9
IMPORTS = dxguid uuid wined3d
C_SRCS = \
buffer.c \
cubetexture.c \
d3d9_main.c \
device.c \
directx.c \
indexbuffer.c \
query.c \
shader.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
vertexbuffer.c \
vertexdeclaration.c \
volume.c \
volumetexture.c

559
dlls/d3d9/buffer.c Normal file
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@ -0,0 +1,559 @@
/*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2002-2004 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVertexBuffer9_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
{
IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
ULONG refcount = InterlockedIncrement(&buffer->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
{
IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
ULONG refcount = InterlockedDecrement(&buffer->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice9Ex *device = buffer->parentDevice;
wined3d_mutex_lock();
IWineD3DBuffer_Release(buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(device);
}
return refcount;
}
static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
{
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
{
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
{
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = IWineD3DBuffer_SetPriority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority);
wined3d_mutex_unlock();
return previous;
}
static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
{
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = IWineD3DBuffer_GetPriority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return priority;
}
static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
{
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_VERTEXBUFFER;
}
static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
UINT offset, UINT size, void **data, DWORD flags)
{
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
offset, size, (BYTE **)data, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
{
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
{
IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
WINED3DBUFFER_DESC wined3d_desc;
HRESULT hr;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(buffer->wineD3DVertexBuffer, &wined3d_desc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
desc->Format = D3DFMT_VERTEXDATA;
desc->Usage = wined3d_desc.Usage;
desc->Pool = wined3d_desc.Pool;
desc->Size = wined3d_desc.Size;
desc->Type = D3DRTYPE_VERTEXBUFFER;
desc->FVF = buffer->fvf;
}
return hr;
}
static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
{
/* IUnknown */
d3d9_vertexbuffer_QueryInterface,
d3d9_vertexbuffer_AddRef,
d3d9_vertexbuffer_Release,
/* IDirect3DResource9 */
d3d9_vertexbuffer_GetDevice,
d3d9_vertexbuffer_SetPrivateData,
d3d9_vertexbuffer_GetPrivateData,
d3d9_vertexbuffer_FreePrivateData,
d3d9_vertexbuffer_SetPriority,
d3d9_vertexbuffer_GetPriority,
d3d9_vertexbuffer_PreLoad,
d3d9_vertexbuffer_GetType,
/* IDirect3DVertexBuffer9 */
d3d9_vertexbuffer_Lock,
d3d9_vertexbuffer_Unlock,
d3d9_vertexbuffer_GetDesc,
};
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
{
d3d9_vertexbuffer_wined3d_object_destroyed,
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &d3d9_vertexbuffer_vtbl;
buffer->ref = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
return D3D_OK;
}
static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DIndexBuffer9_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
{
IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
ULONG refcount = InterlockedIncrement(&buffer->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
return refcount;
}
static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
{
IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
ULONG refcount = InterlockedDecrement(&buffer->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice9Ex *device = buffer->parentDevice;
wined3d_mutex_lock();
IWineD3DBuffer_Release(buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(device);
}
return refcount;
}
static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
{
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)((IDirect3DIndexBuffer9Impl *)iface)->parentDevice;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
{
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
{
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
previous = IWineD3DBuffer_SetPriority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, priority);
wined3d_mutex_unlock();
return previous;
}
static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
{
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
priority = IWineD3DBuffer_GetPriority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return priority;
}
static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
{
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_INDEXBUFFER;
}
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
UINT offset, UINT size, void **data, DWORD flags)
{
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
offset, size, (BYTE **)data, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
{
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
{
IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
WINED3DBUFFER_DESC wined3d_desc;
HRESULT hr;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(buffer->wineD3DIndexBuffer, &wined3d_desc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
desc->Format = d3dformat_from_wined3dformat(buffer->format);
desc->Usage = wined3d_desc.Usage;
desc->Pool = wined3d_desc.Pool;
desc->Size = wined3d_desc.Size;
desc->Type = D3DRTYPE_INDEXBUFFER;
}
return hr;
}
static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
{
/* IUnknown */
d3d9_indexbuffer_QueryInterface,
d3d9_indexbuffer_AddRef,
d3d9_indexbuffer_Release,
/* IDirect3DResource9 */
d3d9_indexbuffer_GetDevice,
d3d9_indexbuffer_SetPrivateData,
d3d9_indexbuffer_GetPrivateData,
d3d9_indexbuffer_FreePrivateData,
d3d9_indexbuffer_SetPriority,
d3d9_indexbuffer_GetPriority,
d3d9_indexbuffer_PreLoad,
d3d9_indexbuffer_GetType,
/* IDirect3DIndexBuffer9 */
d3d9_indexbuffer_Lock,
d3d9_indexbuffer_Unlock,
d3d9_indexbuffer_GetDesc,
};
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
{
d3d9_indexbuffer_wined3d_object_destroyed,
};
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &d3d9_indexbuffer_vtbl;
buffer->ref = 1;
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
return D3D_OK;
}

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@ -1,286 +0,0 @@
/*
* IDirect3DIndexBuffer9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DIndexBuffer9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
IDirect3DIndexBuffer9_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
{
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)This->parentDevice;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(IDirect3DIndexBuffer9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_INDEXBUFFER;
}
/* IDirect3DIndexBuffer9 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, OffsetToLock, SizeToLock, ppbData, Flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
WINED3DBUFFER_DESC desc;
TRACE("iface %p, desc %p.\n", iface, pDesc);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Format = d3dformat_from_wined3dformat(This->format);
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->Size = desc.Size;
pDesc->Type = D3DRTYPE_INDEXBUFFER;
}
return hr;
}
static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DIndexBuffer9Impl_QueryInterface,
IDirect3DIndexBuffer9Impl_AddRef,
IDirect3DIndexBuffer9Impl_Release,
/* IDirect3DResource9 */
IDirect3DIndexBuffer9Impl_GetDevice,
IDirect3DIndexBuffer9Impl_SetPrivateData,
IDirect3DIndexBuffer9Impl_GetPrivateData,
IDirect3DIndexBuffer9Impl_FreePrivateData,
IDirect3DIndexBuffer9Impl_SetPriority,
IDirect3DIndexBuffer9Impl_GetPriority,
IDirect3DIndexBuffer9Impl_PreLoad,
IDirect3DIndexBuffer9Impl_GetType,
/* IDirect3DIndexBuffer9 */
IDirect3DIndexBuffer9Impl_Lock,
IDirect3DIndexBuffer9Impl_Unlock,
IDirect3DIndexBuffer9Impl_GetDesc
};
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
{
d3d9_indexbuffer_wined3d_object_destroyed,
};
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
buffer->ref = 1;
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
return D3D_OK;
}

View file

@ -1,288 +0,0 @@
/*
* IDirect3DVertexBuffer9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2002-2004 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVertexBuffer9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
IDirect3DVertexBuffer9_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
{
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)This->parentDevice;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return hr;
}
static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(IDirect3DVertexBuffer9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_VERTEXBUFFER;
}
/* IDirect3DVertexBuffer9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, OffsetToLock, SizeToLock, ppbData, Flags);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
WINED3DBUFFER_DESC desc;
TRACE("iface %p, desc %p.\n", iface, pDesc);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Format = D3DFMT_VERTEXDATA;
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->Size = desc.Size;
pDesc->Type = D3DRTYPE_VERTEXBUFFER;
pDesc->FVF = This->fvf;
}
return hr;
}
static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DVertexBuffer9Impl_QueryInterface,
IDirect3DVertexBuffer9Impl_AddRef,
IDirect3DVertexBuffer9Impl_Release,
/* IDirect3DResource9 */
IDirect3DVertexBuffer9Impl_GetDevice,
IDirect3DVertexBuffer9Impl_SetPrivateData,
IDirect3DVertexBuffer9Impl_GetPrivateData,
IDirect3DVertexBuffer9Impl_FreePrivateData,
IDirect3DVertexBuffer9Impl_SetPriority,
IDirect3DVertexBuffer9Impl_GetPriority,
IDirect3DVertexBuffer9Impl_PreLoad,
IDirect3DVertexBuffer9Impl_GetType,
/* IDirect3DVertexBuffer9 */
IDirect3DVertexBuffer9Impl_Lock,
IDirect3DVertexBuffer9Impl_Unlock,
IDirect3DVertexBuffer9Impl_GetDesc
};
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
{
d3d9_vertexbuffer_wined3d_object_destroyed,
};
HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
buffer->ref = 1;
buffer->fvf = fvf;
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
(WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
return D3D_OK;
}