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arb_program_shader.c
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
baseshader.c
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basetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
clipper.c
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context.c
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wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-26 11:51:34 +02:00 |
cubetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
device.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
directx.c
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wined3d: Only report 16 bit float declaration types as supported if we support them.
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2007-08-02 12:18:42 +02:00 |
drawprim.c
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wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
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2007-08-02 12:18:41 +02:00 |
glsl_shader.c
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wined3d: Implement dsx & dsy shader instructions.
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2007-07-03 12:32:52 +02:00 |
indexbuffer.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
Makefile.in
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palette.c
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pixelshader.c
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wined3d: Fix the shader version on some instruction tokens.
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2007-07-23 11:59:08 +02:00 |
query.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
resource.c
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state.c
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wined3d: Compile against standard GL headers.
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2007-07-31 21:36:56 +02:00 |
stateblock.c
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wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
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2007-06-26 11:57:17 +02:00 |
surface.c
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wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect.
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2007-08-02 12:18:41 +02:00 |
surface_gdi.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
swapchain.c
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wined3d: glXSwapBuffers needs a GLX context.
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2007-07-19 11:57:16 +02:00 |
texture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
utils.c
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wined3d: A more dynamic initialization of the gl pixel formats.
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2007-07-30 12:49:59 +02:00 |
vertexbuffer.c
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wined3d: Fixed pointer casting and additions.
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2007-06-20 13:10:35 +02:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: rsq and rcp use the .w component if no swizzle is given.
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2007-07-03 12:29:34 +02:00 |
volume.c
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wined3d: Store the gl format table in the gl info structure.
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2007-07-30 12:49:50 +02:00 |
volumetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Do not fail if the adapter info can't be initialized.
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2007-07-26 11:48:45 +02:00 |
wined3d_private.h
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wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
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2007-08-02 12:18:41 +02:00 |
wined3d_private_types.h
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