wine/dlls/wined3d
Henri Verbeet a5ed207ab0 wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:31 +02:00
..
adapter_gl.c wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind). 2021-04-29 23:37:46 +02:00
adapter_vk.c wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind). 2021-04-29 23:37:46 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Update resources through wined3d_device_context_ops. 2021-05-06 18:53:48 +02:00
context.c wined3d: Check for SRV/RTV binding conflicts per wined3d_state. 2021-05-24 22:38:46 +02:00
context_gl.c wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can. 2021-04-20 22:57:11 +02:00
context_vk.c wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors. 2021-05-05 21:52:23 +02:00
cs.c d3d11: Implement ID3D11DeviceContext::ExecuteCommandList(). 2021-05-27 21:25:29 +02:00
device.c d3d11: Implement ID3D11DeviceContext::ExecuteCommandList(). 2021-05-27 21:25:29 +02:00
directx.c wined3d: Add GPU information for Intel UHD Graphics 630. 2021-05-14 20:56:02 +02:00
gl_compat.c
glsl_shader.c wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter. 2021-05-06 18:53:49 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Check for SRV/RTV binding conflicts per wined3d_state. 2021-05-24 22:38:46 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind). 2021-04-29 23:37:46 +02:00
state.c
stateblock.c
surface.c wined3d: Handle typeless resolve in the FBO blitter. 2021-04-19 22:06:56 +02:00
swapchain.c wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers(). 2021-05-27 21:25:31 +02:00
texture.c wined3d: Fix a spelling error in a comment. 2021-05-25 21:13:00 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec d3d11: Implement ID3D11DeviceContext::ExecuteCommandList(). 2021-05-27 21:25:29 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h d3d11: Implement ID3D11DeviceContext::ExecuteCommandList(). 2021-05-27 21:25:29 +02:00
wined3d_vk.h