wine/dlls/wined3d
Zebediah Figura 5ce02389f9 wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
Instead of duplicating multiple members.
2023-10-06 20:48:22 +02:00
..
adapter_gl.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
adapter_vk.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
arb_program_shader.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
ati_fragment_shader.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
buffer.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
context.c
context_gl.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
context_vk.c wined3d: Remove the unused "sampler" local variable from wined3d_context_vk_load_shader_resources(). 2023-09-14 11:15:53 +02:00
cs.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
device.c wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device(). 2023-09-20 22:15:29 +02:00
directx.c wined3d: Rename the "MaxTextureBlendStages" field of struct fragment_caps to "max_blend_stages". 2023-10-06 20:48:21 +02:00
gl_compat.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
glsl_shader.c wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags. 2023-10-06 20:48:21 +02:00
Makefile.in
nvidia_texture_shader.c wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags. 2023-10-06 20:48:21 +02:00
palette.c
query.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
resource.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
sampler.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
shader.c wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags. 2023-10-06 20:48:21 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags. 2023-10-06 20:48:21 +02:00
state.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
stateblock.c wined3d: Rename WINED3D_MAX_TEXTURES to WINED3D_MAX_FFP_TEXTURES. 2023-10-06 20:48:20 +02:00
surface.c wined3d: Skip acquiring a context for an offscreen resource in texture2d_read_from_framebuffer(). 2023-09-15 18:34:12 +02:00
swapchain.c wined3d: Don't validate the frontbuffer's DRAWABLE location in wined3d_swapchain_resize_buffers() when NO3D is set. 2023-09-20 22:15:29 +02:00
texture.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
utils.c wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d.spec wined3d: Pass a wined3d_stateblock_state to wined3d_device_validate_device(). 2023-09-20 22:15:29 +02:00
wined3d_gl.h wined3d: Rename the "textures" field of struct wined3d_gl_limits to "ffp_textures". 2023-10-06 20:48:21 +02:00
wined3d_main.c wined3d: Move the wined3d_gl.h include to individual files. 2023-08-25 22:52:45 +02:00
wined3d_private.h wined3d: Store a fragment_caps structure in struct wined3d_d3d_info. 2023-10-06 20:48:22 +02:00
wined3d_shaders.h
wined3d_vk.h wined3d: Allow creating a feature level < 10 device if KHR_shader_draw_parameters is missing. 2023-09-14 11:15:36 +02:00