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adapter_gl.c
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wined3d: Implement shadow sampling for the ARB shader backend.
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2023-10-18 17:12:54 +02:00 |
adapter_vk.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
arb_program_shader.c
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wined3d: Use unsigned type for res_type bit field.
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2023-10-24 06:30:23 -05:00 |
ati_fragment_shader.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
buffer.c
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wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO.
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2023-10-18 14:01:57 +02:00 |
context.c
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context_gl.c
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wined3d: Fix handling of system-memory GL vertex buffers.
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2023-10-18 17:12:44 +02:00 |
context_vk.c
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cs.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
device.c
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directx.c
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wined3d: Rename the "MaxTextureBlendStages" field of struct fragment_caps to "max_blend_stages".
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2023-10-06 20:48:21 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Remove unused parallel_point_count variable.
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2023-10-24 06:30:23 -05:00 |
Makefile.in
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makefiles: Always use the global SOURCES variable for .rc files.
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2023-11-01 22:43:56 +01:00 |
nvidia_texture_shader.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Use return type to return result from read_dword.
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2023-10-24 06:30:23 -05:00 |
shader_spirv.c
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wined3d: Store the "wined3d_caps" field of struct fragment_caps as separate bool flags.
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2023-10-06 20:48:21 +02:00 |
state.c
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wined3d: Don't skip setting clip planes if the view transform state is dirty.
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2023-10-18 17:12:57 +02:00 |
stateblock.c
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wined3d: Rename WINED3D_MAX_TEXTURES to WINED3D_MAX_FFP_TEXTURES.
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2023-10-06 20:48:20 +02:00 |
surface.c
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swapchain.c
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texture.c
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wined3d: Allow FFP blits to non-render targets with the 'none' shader backend.
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2023-10-18 17:12:53 +02:00 |
utils.c
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wined3d: Store a fragment_caps structure in struct wined3d_d3d_info.
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2023-10-06 20:48:22 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Implement shadow sampling for the ARB shader backend.
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2023-10-18 17:12:54 +02:00 |
wined3d_main.c
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wined3d: Don't override the default renderer in wined3d_dll_init().
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2023-10-26 15:28:00 -05:00 |
wined3d_private.h
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wined3d: Implement shadow sampling for the ARB shader backend.
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2023-10-18 17:12:54 +02:00 |
wined3d_shaders.h
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wined3d_vk.h
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