wine/dlls/wined3d
2011-09-01 18:06:37 +02:00
..
arb_program_shader.c wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
ati_fragment_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
buffer.c wined3d: Call glFlush after updating a buffer. 2011-08-24 11:52:06 +02:00
clipper.c wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
context.c wined3d: Remove a useless NULL check (Coverity). 2011-08-30 17:27:25 +02:00
device.c wined3d: Make the device parameter to wined3d_device_get_light() const. 2011-09-01 18:06:37 +02:00
directx.c wined3d: Add support for Nvidia GTX 460M. 2011-08-30 12:46:46 +02:00
drawprim.c wined3d: Make the device parameter to drawStridedSlow() const. 2011-08-24 11:58:15 +02:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Make some parameters to get_glsl_program_entry() const. 2011-08-23 16:53:52 +02:00
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
nvidia_texture_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Make the query parameter to wined3d_event_query_finish() const. 2011-07-19 14:06:05 +02:00
resource.c wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory(). 2011-08-29 12:08:20 +02:00
shader.c wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
shader_sm1.c
shader_sm4.c wined3d: Make the priv parameter to map_register() const. 2011-07-19 14:06:01 +02:00
state.c wined3d: Store maximum vertex attributes count. 2011-08-29 12:08:19 +02:00
stateblock.c wined3d: Get rid of the clip status code. 2011-07-14 14:11:18 +02:00
surface.c wined3d: Merge the wined3d_surface_flip() implementations. 2011-09-01 18:06:36 +02:00
swapchain.c ddraw: Get rid of the surface implementation switching code. 2011-08-31 19:42:52 +02:00
texture.c wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
utils.c wined3d: Remove unneeded address-of operators from function names. 2011-08-30 11:56:48 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
wined3d.spec wined3d: Get rid of wined3d_device_enum_resources(). 2011-07-25 21:25:11 +02:00
wined3d_gl.h wined3d: Don't hide GL function pointer typedefs behind extension defines. 2011-07-29 12:09:26 +02:00
wined3d_main.c wined3d: Enable multisampling by default. 2011-08-26 11:28:50 +02:00
wined3d_private.h wined3d: Merge the wined3d_surface_flip() implementations. 2011-09-01 18:06:36 +02:00