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wined3d: Make some parameters to get_glsl_program_entry() const.
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@ -3726,9 +3726,9 @@ static void add_glsl_program_entry(struct shader_glsl_priv *priv, struct glsl_sh
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}
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}
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static struct glsl_shader_prog_link *get_glsl_program_entry(struct shader_glsl_priv *priv,
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static struct glsl_shader_prog_link *get_glsl_program_entry(const struct shader_glsl_priv *priv,
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const struct wined3d_shader *vshader, const struct wined3d_shader *pshader,
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struct vs_compile_args *vs_args, struct ps_compile_args *ps_args)
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const struct vs_compile_args *vs_args, const struct ps_compile_args *ps_args)
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{
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struct wine_rb_entry *entry;
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struct glsl_program_key key;
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