..
adapter_gl.c
wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind).
2021-04-29 23:37:46 +02:00
adapter_vk.c
wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind).
2021-04-29 23:37:46 +02:00
arb_program_shader.c
wined3d: Add resolve_format parameter to blitter_blit.
2021-03-31 22:16:25 +02:00
ati_fragment_shader.c
buffer.c
wined3d: Update resources through wined3d_device_context_ops.
2021-05-06 18:53:48 +02:00
context.c
wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
2021-05-24 22:38:46 +02:00
context_gl.c
wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can.
2021-04-20 22:57:11 +02:00
context_vk.c
wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors.
2021-05-05 21:52:23 +02:00
cs.c
d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op.
2021-05-27 21:25:17 +02:00
device.c
d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op.
2021-05-27 21:25:17 +02:00
directx.c
wined3d: Add GPU information for Intel UHD Graphics 630.
2021-05-14 20:56:02 +02:00
gl_compat.c
glsl_shader.c
wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter.
2021-05-06 18:53:49 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
wined3d: Flush through wined3d_device_context_ops.
2021-04-14 20:49:54 +02:00
resource.c
wined3d: Check for SRV/RTV binding conflicts per wined3d_state.
2021-05-24 22:38:46 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
2021-04-29 23:37:46 +02:00
state.c
stateblock.c
surface.c
wined3d: Handle typeless resolve in the FBO blitter.
2021-04-19 22:06:56 +02:00
swapchain.c
wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain.
2021-04-09 20:37:14 +02:00
texture.c
wined3d: Fix a spelling error in a comment.
2021-05-25 21:13:00 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().
2021-04-09 20:37:14 +02:00
wined3d.spec
d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op.
2021-05-27 21:25:17 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h
d3d11: Implement ID3D11DeviceContext::ClearState() using a single CS op.
2021-05-27 21:25:17 +02:00
wined3d_vk.h