wine/dlls/d3d8
2012-03-15 19:51:45 +01:00
..
tests d3d8/tests: Fix a couple of return value checks. 2012-03-13 10:26:44 +01:00
buffer.c wined3d: Get rid of the WINED3DPOOL typedef. 2012-01-18 12:37:38 +01:00
cubetexture.c d3d8: Don't expose wined3d internal flags to the application. 2012-01-11 17:47:13 +01:00
d3d8.spec
d3d8_main.c wined3d: Make D3DRS_ZBIAS work. 2011-07-05 13:46:07 +02:00
d3d8_private.h d3d8: Remove COM from the pixel shader implementation. 2012-01-25 11:25:40 +01:00
device.c d3d8/tests: Port the depth blit test to d3d8. 2012-03-09 11:28:57 +01:00
directx.c wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
shader.c d3d8: Remove COM from the pixel shader implementation. 2012-01-25 11:25:40 +01:00
surface.c wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
swapchain.c wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
texture.c d3d8: Don't expose wined3d internal flags to the application. 2012-01-11 17:47:13 +01:00
version.rc
vertexdeclaration.c d3d8: Remove COM from the vertex declaration implementation. 2012-01-25 11:25:27 +01:00
volume.c d3d8: Don't return a pointer to the implementation in IDirect3DVolume8Impl_QueryInterface(). 2012-03-15 19:51:45 +01:00
volumetexture.c d3d8: Don't return a pointer to the implementation in IDirect3DVolumeTexture8Impl_QueryInterface(). 2012-03-15 19:51:41 +01:00