.. |
tests
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d2d1/tests: Enable effect context tests on Wine.
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2022-06-27 11:23:32 +02:00 |
bitmap.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
bitmap_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
brush.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
d2d1.spec
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d2d1: Implement D2D1ConvertColorSpace().
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2021-03-05 17:58:57 +01:00 |
d2d1_private.h
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d2d1/effect: Create implementation instance for the effect object.
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2022-06-27 11:23:32 +02:00 |
dc_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
device.c
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d2d1: Move effect object creation to effect.c.
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2022-06-27 11:23:32 +02:00 |
effect.c
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d2d1/effect: Add D2D1_PROPERTY_PRECISION property.
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2022-06-27 11:23:32 +02:00 |
factory.c
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d2d1/effect: Implement custom effects creation.
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2022-06-27 11:23:32 +02:00 |
geometry.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
hwnd_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
layer.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
Makefile.in
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d2d1: Partially implement RegisterEffectFromStream().
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2022-06-20 10:38:19 +02:00 |
mesh.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
state_block.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
stroke.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
version.rc
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wic_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |