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arb_program_shader.c
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wined3d: Force NP2 constant reload in shader_arb_select.
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2009-07-02 11:56:57 +02:00 |
ati_fragment_shader.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
baseshader.c
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wined3d: Recognize geometry shaders in shader_trace_init().
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2009-07-01 11:41:27 +02:00 |
basetexture.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
buffer.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
clipper.c
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context.c
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wined3d: Clear the last device in WineD3D_CreateFakeGLContext().
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2009-07-02 12:00:44 +02:00 |
cubetexture.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
device.c
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wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context.
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2009-06-29 12:30:37 +02:00 |
directx.c
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wined3d: Get rid of the silly refcount for the "fake" GL context.
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2009-07-02 12:01:02 +02:00 |
drawprim.c
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wined3d: Make sure we have an active GL context in buffer_PreLoad().
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2009-06-25 11:47:16 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use flags for driver quirks.
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2009-07-01 11:41:44 +02:00 |
Makefile.in
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wined3d: Introduce a stubbed SM4 shader frontend.
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2009-05-05 11:34:07 +02:00 |
nvidia_texture_shader.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
palette.c
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wined3d: Get rid of some asserts.
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2009-06-22 12:59:16 +02:00 |
pixelshader.c
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wined3d: Make find_gl_pshader backend private.
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2009-05-28 12:44:43 +02:00 |
query.c
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wined3d: Try to activate the original context for queries.
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2009-07-01 11:41:33 +02:00 |
resource.c
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wined3d: Add device resources from resource_init().
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2009-05-29 11:26:44 +02:00 |
shader_sm1.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
shader_sm4.c
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wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
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2009-05-11 12:43:00 +02:00 |
state.c
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wined3d: Fix comments about NP2 fixup.
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2009-07-02 11:57:01 +02:00 |
stateblock.c
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wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-15 13:42:29 +02:00 |
surface.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
surface_base.c
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wined3d: Get rid of some asserts.
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2009-06-22 12:59:16 +02:00 |
surface_gdi.c
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wined3d: Only update the screen when the frontbuffer was changed.
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2009-06-29 12:27:55 +02:00 |
swapchain.c
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wined3d: Remove the format field from IWineD3DResourceClass.
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2009-03-13 11:29:19 +01:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
utils.c
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wined3d: Check if formats support blending when attached to an FBO.
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2009-07-02 12:00:38 +02:00 |
vertexdeclaration.c
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wined3d: Make use of GL_ARB_half_float_vertex.
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2009-05-05 14:13:02 +02:00 |
vertexshader.c
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wined3d: Use flags for driver quirks.
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2009-07-01 11:41:44 +02:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
volumetexture.c
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wined3d: Document GL context dependencies.
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2009-06-26 12:05:07 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add ps_arb_max_local_constants.
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2009-07-02 11:56:27 +02:00 |
wined3d_main.c
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wined3d: Use FBOs for offscreen rendering by default.
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2009-06-05 15:19:40 +02:00 |
wined3d_private.h
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wined3d: Clear the last device in WineD3D_CreateFakeGLContext().
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2009-07-02 12:00:44 +02:00 |